RC6: ADFUJEFGSEJKHFGHSEFGSJHFGSEUZFGSJ;HFGSJEZFGSEJ;FGSEJZFG
RC5: ASGFJHESFGJ;SHFGSEZFGSE
something (a tele trigger) i copied to fix b1 somehow didnt end up getting deleted (eventhough i was sure i did delete it) and made the 2nd skip way harder (and worse) than it should have been. thats now fixed. also you can no longer shoot the side faces on the WJ walls on b1. got dammit.
RC4:
after observing people running toot, i saw the need for some slight adjustments, it will likely be re-uploaded to tempus, however your (map run) times will remain the same and even demos should still work if you replace the map's name.
fixed some cheats
-b1 is no longer cheatable as easily, sorry but i meant it to be t6 and that cheat was just cheap as hell
-12 had a glass wall being shootable, that's no longer the case
-did slight visual adjustments
-added a tele sync hint at jump 9
RC3: skipped a couple iterations here;
-added a little freestyle area for red
-added soundscapes to the map
-made 12 more consistant; it looked good the old way but can understand jumpers not liking pogo like that so here we go, it's no longer diagonal
-further detailed
-improved visuals
-better lighting
-zoom zoom strat in connector between 14 & 15
-15 is now a good jump (i think)
b13:
-changed last drastically
-removed good-looking but annoying slopes near the ceiling on 14
-lots of tiny changes
b11:
-added glass walls to b1, making it (hopefully) impossible to cheat
-changed spacing on last a tad
-changed wall height on jump 11, now the sync is more forgiving
-ADDED DETAIL!
-added tele back to spawn
b9:
-added glass to jump 14
-moved 2nd skip platform on last
-last is no longer easily cheatable
-moved pogo catch platform on 13 a couple units
-some slight lighting changes
b7:
-added bulletblock to the gap between the brushes on jump 13
-changed last: spacing of skips has been adjusted, intended way to make it is with a wallsync at the end
-made spacing on jump 2 more forgiving
-further minor tweaks
-added detail
TO DO:
-fix regen on jump 8-further test jump 15, adjust it's spacing and maybe the jump at it's core (feedback would be nice here)-redo lightmap scale on the stairs so they dont look horrible-fix cheat on b1 and several other cheats-adjust some texture positions-add hint to tele sync on jump 9-add bulletblock to the crack on the wall at jump 13 so your rockets don't get lost in it-fix decal on jump 14-add glass walls at the sides of jump 14-add decals to jump 15-remove divider in the ceiling of 15-remove annoying slopes at the ceiling of 14-redo 15-detail further (some connectors are quite bare and boring still)old versions:
b13:
https://drive.google.com/open?id=1KnbehuY4XAx8n7mrhO-nsfPJUdgYcM7Eb11:
https://drive.google.com/open?id=1PRxpR8-fCTHivtxjJwSUrSoBqufowa_qb9:
https://drive.google.com/open?id=1_CFp_A_zPxF9MWoROgnaso_1VP79uoH6b7:
https://drive.google.com/open?id=1Zx54dnWW3oFSyioaM6kF3baL7muxAgHIb6:
https://drive.google.com/open?id=1BML7BT71xXuxJRdlqJAmWz7NtT_sF0Qh