Starting a 'Normal' compile.
Starting compilation of jump_geronimo_a4
Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material DE_SEASON/MARBLE02A, using default
Patching WVT material: maps/jump_geronimo_a4/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/cp_mountainlab/nature/groundtograss001_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/nature/blendgroundtograss010_nodetail_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/nature/blendrockgroundwallisland_wvt_patch
Patching WVT material: maps/jump_geronimo_a4/swamp/nature/blendswampmudtodirt001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (13) (672669 bytes)
Placing detail props : 0...1...2...3...4...5...6...7.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material CP_MOUNTAINLAB/NATURE/GROUNDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material CP_MOUNTAINLAB/NATURE/GROUNDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
..8...9...10
Compacting texture/material tables...
Reduced 3350 texinfos to 1758
Reduced 142 texdatas to 94 (5422 bytes to 3473)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp
Wrote ZIP buffer, estimated size 27020, actual size 20106
20 seconds elapsed
Valve Software - vvis.exe (Aug 2 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.prt
2549 portalclusters
7245 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (134)
Optimized: 1430 visible clusters (0.24%)
Total clusters visible: 606146
Average clusters visible: 237
Building PAS...
Average clusters audible: 409
visdatasize:311575 compressed from 1631360
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp
2 minutes, 16 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp
Error! Unable to load file "models/props_office/computer_cabinet01.dx80.vtx"
Setting up ray-trace acceleration structure... Done (1.27 seconds)
19586 faces
2 degenerate faces
54956176 square feet [7913689088.00 square inches]
149 Displacements
3010109 Square Feet [433455808.00 Square Inches]
19584 patches before subdivision
1143432 patches after subdivision
sun extent from map=0.258819
347 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (97)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (152)
transfers 233011211, max 1720
transfer lists: 1777.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(1848337, 1464286, 1765546)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(381059, 292390, 325124)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(95055, 76007, 79228)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(27026, 23179, 22555)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(8357, 8003, 7407)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(2821, 3096, 2786)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(986, 1258, 1126)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #8 added RGB(368, 566, 520)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(139, 258, 244)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(55, 129, 128)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(22, 63, 65)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #12 added RGB(9, 34, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(4, 18, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #14 added RGB(2, 10, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 5, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #16 added RGB(0, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(0, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #18 added RGB(0, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<1.1582 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 232 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 321/1024 15408/49152 (31.3%)
brushes 1704/8192 20448/98304 (20.8%)
brushsides 12249/65536 97992/524288 (18.7%)
planes 6666/65536 133320/1310720 (10.2%)
vertexes 25144/65536 301728/786432 (38.4%)
nodes 7402/65536 236864/2097152 (11.3%)
texinfos 1758/12288 126576/884736 (14.3%)
texdata 94/2048 3008/65536 ( 4.6%)
dispinfos 149/0 26224/0 ( 0.0%)
disp_verts 12069/0 241380/0 ( 0.0%)
disp_tris 19072/0 38144/0 ( 0.0%)
disp_lmsamples 2988568/0 2988568/0 ( 0.0%)
faces 19586/65536 1096816/3670016 (29.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5727/65536 320712/3670016 ( 8.7%)
leaves 7724/65536 247168/2097152 (11.8%)
leaffaces 23203/65536 46406/131072 (35.4%)
leafbrushes 5665/65536 11330/131072 ( 8.6%)
areas 12/256 96/2048 ( 4.7%)
surfedges 109767/512000 439068/2048000 (21.4%)
edges 58955/256000 235820/1024000 (23.0%)
LDR worldlights 347/8192 30536/720896 ( 4.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 11/32768 132/393216 ( 0.0%)
waterstrips 1193/32768 11930/327680 ( 3.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 16407/65536 32814/131072 (25.0%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 47885172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 311575/16777216 ( 1.9%)
entdata [variable] 148458/393216 (37.8%)
LDR ambient table 7724/65536 30896/262144 (11.8%)
HDR ambient table 7724/65536 30896/262144 (11.8%)
LDR leaf ambient 39965/65536 1119020/1835008 (61.0%)
HDR leaf ambient 7724/65536 216272/1835008 (11.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14978 ( 0.0%)
pakfile [variable] 20106/0 ( 0.0%)
physics [variable] 672669/4194304 (16.0%)
physics terrain [variable] 56983/1048576 ( 5.4%)
Level flags = 0
Total triangle count: 47704
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp
5 minutes, 24 seconds elapsed
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_geronimo_a4.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_geronimo_a4.bsp
1 File(s) copied
'Normal' compile finished in 00:08:02
30 errors/warnings logged:
30 errors/warnings logged for jump_geronimo_a4:
● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
● 28x: Caution: Material [sub:1] uses unknown detail object type [sub:2]!