jump.tf Forums
Welcome B)

jump_party minigames collab

Exile

  • Administrator
  • Advanced
  • *****
    • Posts: 680
    • Frags: +11/-0
  • fhhh
    • View Profile
you mean BUMPER BALLS the best minigame in mario party


879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile

pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Big shoutouts to gorg for some intense bug fixing.  8)

I'd also like to add, please please be very specific with entity naming: e.g. name you triggers like pants_jump1_teleport/relay etc (start with something specific rather than generic ie. teleport_X). Some of the logic relies on some wacky wildcards and specific callouts to function or the whole fragile mess breaks down.

Some notes:

It should also be trivial to add buttons to adjust roundlength before starting the map;  this could also be done so it cant be modified during a round etc.

Unfortunately team (red/blu) stuff isnt possible for contact as all players are on the same team.

We welcome inane/stupid bonus type material as long as they are short.



HyperDan

  • Advanced
  • *****
    • Posts: 807
    • Frags: +0/-0
  • Retired Jumper; 2014-2021
    • View Profile
you mean BUMPER BALLS the best minigame in mario party


Yes!! I couldn't remember the name but I was thinking about the closest thing that I could remember to it. Do you think it would work?


Syphilis

  • Intermediate
  • ***
    • Posts: 137
    • Frags: +0/-0
    • View Profile
I can't play the game rn so i can only give ideas for other people to make if they want.
  • The random bhop level doesn't look very fun(correct me if i'm wrong). The same thing with an edgebug would be better imo.
  • this level from jump_collab https://youtu.be/nSZZdspS3oE?t=1m7s but instead it's only one pole and way longer. Whoever reaches the top wins or the pole is extremely long and it gets destroyed from the bottom-up by a train and whoever gets the best wallshots to be higher and survive wins(second option is cooler).
  • Free for all where everyone's equiped with the market gardener, and some launch pads shoot everyone up and they try to kill each other. Last man standing wins.
  • consecutive bhops like the jump_huh bonus



Gorge004

  • Proficient
  • ****
    • Posts: 323
    • Frags: +1/-0
    • View Profile
I can't play the game rn so i can only give ideas for other people to make if they want.
  • The random bhop level doesn't look very fun(correct me if i'm wrong). The same thing with an edgebug would be better imo.
  • this level from jump_collab https://youtu.be/nSZZdspS3oE?t=1m7s but instead it's only one pole and way longer. Whoever reaches the top wins or the pole is extremely long and it gets destroyed from the bottom-up by a train and whoever gets the best wallshots to be higher and survive wins(second option is cooler).
  • Free for all where everyone's equiped with the market gardener, and some launch pads shoot everyone up and they try to kill each other. Last man standing wins.
  • consecutive bhops like the jump_huh bonus

The random bhop has a 15sec time limit and gives 2 points, with 5 people someone usually get it after 1 or 2 attempt at the minigame, with more people it can be even more common. Since its so short and gives 2 points, its a nice little thing to do imo.

There's an edgebug minigame now.

Pvp isnt very easy to do since everyone has to be on the same team, you can maybe do some stuff by parenting triggers to every players and go from there, but that would use too many entities imo, wouldnt work perfectly and be very hard to setup properly lol. We're kinda limited on brush entities atm, trying to limit those as much as I can.

I'll keep the other 2 ideas in mind, we can probably do something like that.


HyperDan

  • Advanced
  • *****
    • Posts: 807
    • Frags: +0/-0
  • Retired Jumper; 2014-2021
    • View Profile
With the PVP thing, you could either just have everyone on different teams or have them on both teams and enable friendly fire. Only problem would be trying to figure out how to disable friendly fire in the hub.