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Air Rocket Pogo

Zyphon · 3 · 1218

Zyphon

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Hey all,
So I recently played through kek2 as solly and anyone else who has knows there is a bunch of "air pogoing" with rockets. With the map I am making it's so large, but I'm trying to make as many unique jumps as possible and would love to be able to implement a jump with this mechanic. Does anyone know how to make this in hammer because I don't have a clue?
Thanks.


Klowwd

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You can use BSPSource to decompile it and open it in hammer to see how to do it


Gorge004

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Easier to decompile and copy paste it tbh. when you're airpogoing, you are inside a trigger_multiple that has outputs trigger when you shoot a rocket to forcespawn a point_template wich spawns a physbox_multiplayer, parents that physbox to your rocket trail. With the origin of the physbox a bit offset, that makes the rocket explodes on an invisible bloc everytime you shoot a rocket.

The offset of the origin is very important, wich is why just copy pasting the point_template, physbox_multiplayer and trigger_multiple will be much easier. Then if you make more than 1 jump using that you can just copy paste again and rename the entities and everything will work