1 - Lower the nogrenade on the floor
3 - You can roller the floor
4 - The number decal is in a perculiar spot
- The little blockades you airpogo through are too wide, looks a bit weird
- The 2nd blockade also doesn't reach to the left wall
- The 1st blockade isn't lined up in 128x128 grid size
- Is the green dev meant to just stop not quite at the end?
5 - Why is the last wall non-stickyable?
6 - Now the stickies just go through the floor
- So far we've had nogrenade, roller, and invisible floors. Let's keep it consistent
- It seems hard to judge speed on the last section (walls too far away? too dark?)
7 - The letter decal is very stretched
- Get teleported too far away from the edge
8 - The number decal is upside down
- Now I know you said 8 was your favorite, but it's my least favorite. I always like jump_carrot because you can do it so smoothly. This jump forces you to be at least a little bit awkward.
9 - Number decal is too far away
- Roller floors
- If you consider the jump to be too hard and allow for cheats, odds are you need to change the jump (speaking from personal experience)
10- Up the texture scale for the water to like 2 or something
- The holes you airpogo through seems a bit forced and unneccesary
- Number decal isn't exactly centered
- I feel like you're able to bhop on the spots you could previously just stand on
12- Has no number decal
- Just get a face full of glass when looking from start, maybe have something other than glass boundries
14- Number decal shows 41, nice
15- No number decal
- Why do I need to go into awkward vert at the very end, seems unneeded and (like 8 ) cannot be smoothly done
I do like what you did with 7 and 13, makes me wish those were the jumps in the original carrot. Reason being because those jumps were the "awkward" ones imo.
7/10