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Jump_raven (Soldier, t3)

TheRaven

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I've made my first jump map ever, Jump_raven: https://drive.google.com/file/d/1QNSq4WVTuNtQjfjI22IRPfgZ9lyRK9Xn/view?usp=sharing

I consider making 4 more jumps, so I'll get a total of 15 jumps. Any suggestions/improvements/bugs? The jumps are in no particular order yet, so the progression of the map might feel a bit off. Here is some images from the map: https://imgur.com/a/HLVqNhq
« Last Edit: May 01, 2019, 07:19:55 AM by TheRaven »


TheRaven

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I've added all 15 levels and put them in the correct order. Map should pretty much be done. Anything I should change? I'll probably add level numbers and smooth out some textures, but the core of the map is done :) I'll also soon make a showcase.

Hope you all like it!

https://drive.google.com/file/d/1S4lFyn7Jw3hSuRtSnHkMhfgUGx0Q1O24/view?usp=sharing

Description of all jumps:

Spoiler (click to show/hide)
« Last Edit: February 24, 2019, 01:35:09 PM by TheRaven »


Exile

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2. i would put the second wall a little higher up, you end up having to shoot the top of it if you ctap, and the very top from a normal rj, would just be cleaner imo
4. this jump is too hard for how soon into the map it is, ceiling being too low is the main reason
13. you can cheat this really easily by rjing off the first speedshot platform
14. i have no idea if theres a timing for this its really weird and i dont feel like learning the timing, not a fan of these kinds of jumps tbh
15. probably not t3, constally bonking the ceiling overall uncomfortable jump so idk how i feel about it. might be much more fun with higher ceiling

dont take my feedback as changes you have to do, just my opinions
put regen in the map
for the tele doors, i would make them func_illusionary and then make the teleport the same size as them, so you dont have to dance around it if you dont hit it directly
i would avoid using jumps that are like just a double or single rj etc. but for a new map i guess its fine



TheRaven

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Thanks a lot! Since it's my first map, getting feedback is very important for me. Listening to more experienced jumpers and mappers is the way forward.

2. Agreed. I didn't even realize, that I was shooting at the top of the wall. Going to fix this.
4. Yea, I guess it's too hard the way it is. I've tested the map so much that it's hard to figure out the difficulty of a jump.
13. Oh damn, didn't realize how easy it is to cheat. I like the concept of the jump, but I've no idea how to make it non-cheatable. I'm gonna think about this one.
14. There really is no timing here, I just thought it would be a fun jump. But I can see how annoying it can be. I got another triple sync in mind that might work better than this.
15. I might have gone a little overboard with this. I wanted something difficult for the last jump, but this might be a bit too much. I'll give it a higher ceiling and make the jump farther, then test it out.

I don't understand what you mean, when you say, "put regen in the map". Almost every jump (except 2 and 9 i believe) have regen everywhere. 2 can have regen everywhere I guess, but I believe 9 (4 vertical wallshots, then 4 horizontal ones) would be too easy with regen everywhere?
Wow, didn't know you could make a func_illusionary. Afterglows 4 video tutorial didn't show me that ;D

I know 5 and 8 (sync and double sync basically) aren't very creative, but they were some of the first maps I made, when I just needed to learn hammer.


shakez

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he means health regen
atm if you dont use a script or anything to get extra health you are very likely to kill yourself
some stuff that i found:
-you can cheat 7 with a telesync
-the ceiling on 9 feels a bit low but that might be me
-on 10 im not quite sure what the wall is for, you can also stand on that wall(or is it to wallshot to the end after the pogo? atm you can just pogo and strafe to the end)
-13: what exile said

other than that it felt fine for me


Shunix

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please stop making maps with skybox walls  :'(

i will personally add walls to this for you if you want     


TheRaven

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I've lowered 2, made 4 higher (it's much easier now), fixed 7, lifted 9's cieling a little, removed the wall on 10 (now you have to do a strafe, makes it more fun I think), redone 13 so it can't be cheated (at least I think so) and redone 15. 15 is actually quite fun now.

I have no idea what to do with 14. My other sync idea was horrible, gotta think about this one a little...

Shakez, do you have a link to a tutorial about health regen? I can't find it anywhere, and I'm a bit confused :D

Well, Shunix, the good thing about skyboxes is that that automatically have "nogrenades" on them and provide some good lighting. I have absolutely no idea how to do proper lightning, but would love whatever help I can get :)


shakez

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there are 2 ways i know of that can do that
1: put a big trigger_hurt  around the map and set the damage value to something like -999

2 (better way): use a logic_timer
set the refire interval to something low like 0.01
create a new output in the output tab:
OnTimer
Player
SetHealth
200


TheRaven

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My third version of the map: https://drive.google.com/file/d/12DI5FgYIyNxXjk9p-BxE80gl0k9EjJZS/view?usp=sharing

I've added health regen and fixed 14. I would like any feedback on 12, 14 and 15 :)

Now I guess I only need to add a capture point, right?
« Last Edit: February 28, 2019, 11:13:59 AM by TheRaven »


Zyphon

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I really liked all the jumps besides 14 which felt like the wall spacing was off, nice map other than that, good job.


TheRaven

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Thanks for all the feedback! I fixed the wall on 14, added numbers to the jumps, made a secret bonus (cough 13... cough), made slight changes to 15 and fixed up hopefully all the textures. I think I'm done, and if I don't find any major gamebraking bugs in my map, this will be my final version: https://drive.google.com/file/d/1sMU7uWY2yIpaf3H0WcYJjIMMTpiBjxRQ/view?usp=sharing

I'll make a showcase sometimes soo, just gotta learn how to make a TAS first, cause I can't do my own map in a single try.
« Last Edit: March 12, 2019, 11:48:03 AM by TheRaven »


HyperDan

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Thanks for all the feedback! I fixed the wall on 14, added numbers to the jumps, made a secret bonus (cough 13... cough), made slight changes to 15 and fixed up hopefully all the textures. I think I'm done, and if I don't find any major gamebraking bugs in my map, this will be my final version: https://drive.google.com/file/d/1sMU7uWY2yIpaf3H0WcYJjIMMTpiBjxRQ/view?usp=sharing

I'll make a showcase sometimes soo, just gotta learn how to make a TAS first, cause I can't do my own map in a single try.

You could ask Syro or another editor on the discord to do a map showcase for RJWeekly.


TheRaven

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I'll make a showcase sometimes soo, just gotta learn how to make a TAS first, cause I can't do my own map in a single try.

You could ask Syro or another editor on the discord to do a map showcase for RJWeekly.

I'm try to do that. I doubt they have time for it, but they can probably make a much better TAS and edit than I can!


Exile

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I don't think they'll make a showcase for this map no offense, that channel usually showcases high quality maps. But someone else might be willing to edit a quick video. I'll try to record a tas for this later though.


Exile

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heres the demo though
https://cdn.discordapp.com/attachments/455541200418504726/555191778051883018/ravenshowcasetasstv.dem
honestly i dont think a proper edited showcase is needed for this map, just a simple video would be enough