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TheRaven

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Yea, with the non-existent detailing, I guess a simple showcase is enough. I hope it's okay I uploaded your demo:

Thanks for all the help, I'm quite happy the way the map turned out!


TheRaven

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I'm planning on updating the map with proper walls. I have almost no experience with detailing, so this was the best I could come up with: http://imgur.com/Eu16oM6

If anyone got some tips, tricks or suggestion on how to make it look better, I'm listening!


TheRaven

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Quick update: https://imgur.com/gallery/wYSM6Ar

I've decided to go with this. Simple to make, yet is a lot better than skybox. Lvl 2 is a little dark, but I have no idea how to add lighting to it...


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HyperDan

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TheRaven

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Thanks man, I've spent an insane amount of trying making those. I think I've spent like 4-5 hours, three days in a row trying to make them look good. I wanted to make something awesome for last, but I just couldn't be bothered at last :D

Worst thing is, my (Exile's) demo of the map is now outdated, so that needs to be made again...


Mac-

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Worst thing is, my (Exile's) demo of the map is now outdated, so that needs to be made again...

If the actual design of the jumps hasn't changed, you should be able to play the old demo file on the new map. Just rename the new map to the old name and delete the old map before you view the demo.
« Last Edit: March 31, 2019, 01:19:38 AM by Mac- »


Dr. Heinz

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TheRaven

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Thanks Heinz, it means a lot to me!

I tried running the Demo with the new map, but the result was... Not as expected. A lot of stuff is broken. I don't really know what's going on?
« Last Edit: April 03, 2019, 08:59:48 AM by TheRaven »


Mac-

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I tried running the Demo with the new map, but the result was... Not as expected. A lot of stuff is broken. I don't really know what's going on?

Hmm, it looks like it's only entities that have broken. A quick fix that might work would be recompile a new version of the map after hiding all trigger brushes and moving all other entities to world.


Exile

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yea ^
also the map look really nice with walls big improvement


TheRaven

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It was a little too daunting to move all entities to world, so I just decided to learn how to TAS. Here's the final map, jumped by myself!



Mac-

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It was a little too daunting to move all entities to world, so I just decided to learn how to TAS. Here's the final map, jumped by myself!

Nice, looks good. For future reference you can quickly move entities to world super easily with ctrl+shift+w. So if you wanted to do it for the whole map for whatever reason just select everything and use that shortcut.