jump.tf Forums
Welcome B)

Jump_raven (Soldier, t3)

TheRaven

  • Newbie
  • *
    • Posts: 31
    • Frags: +0/-0
    • View Profile
It was a little too daunting to move all entities to world, so I just decided to learn how to TAS. Here's the final map, jumped by myself!

Nice, looks good. For future reference you can quickly move entities to world super easily with ctrl+shift+w. So if you wanted to do it for the whole map for whatever reason just select everything and use that shortcut.

But you told me to hide all the trigger brushes first? And that would be really complicated, since it's all the nogrenade walls and teleports. Is there a quick way to hide trigger brushes?


LJ

  • Newbie
  • *
    • Posts: 31
    • Frags: +0/-0
    • View Profile
There should be this thing on your screen that says Visgroups: User / Auto. When you select Auto you can toggle off triggers and other entities and compile the map without them, and toggle them back on when you're done.


TheRaven

  • Newbie
  • *
    • Posts: 31
    • Frags: +0/-0
    • View Profile
The map is finally on tempus! Wooo!

Things I learned from this map:

SS are random as fuck. 13 is bad for speedrunners
Get a couple of speedrunners to test the map
Make sure it's consistent for demo too. Nogrenade works differently from soldier to demo
Make more walls shootable, so people don't hover as long time in the air


Superchuck

  • Proficient
  • ****
    • Posts: 413
    • Frags: +0/-0
  • y-you too
    • View Profile
The map is finally on tempus! Wooo!

Things I learned from this map:

SS are random as fuck. 13 is bad for speedrunners
Get a couple of speedrunners to test the map
Make sure it's consistent for demo too. Nogrenade works differently from soldier to demo
Make more walls shootable, so people don't hover as long time in the air
- That speedshot would be better if you fell a bit more before actually needing to speedshot
- Ask specific speedrunners to test, don't rely on people testing from jump.tf (I'm guilty of this, sorry)
- Only worry about demo after the map is good for soldier
- More shootable walls always helps, but make very sure you can't cheat jump with it (unless you want us to that is)
The Rat Master