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jump_tapdance

LJ · 10 · 3523

LJ

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As the name suggests, this map is all about ctaps, similar to manitou and maybe legion. Originally, this map was intended to be some sort of beginner map for ctap syncs, but I think I ended up making it a bit too difficult. There is also a practice area for normal ctaps and syncs. Currently there are 14 jumps. I'm looking for feedback on spacing/difficulty and such.

Tiers:
Soldier: T7?
Demo: T2

Current version: fix3

Download
https://mega.nz/#!rGR2hIiT!22vWhzfMRl62VoU2asXCJTQEZHV5eT-7uNq6SVTwy3w

Jump list:
Spoiler (click to show/hide)
« Last Edit: April 28, 2019, 08:47:53 AM by LJ »


xHappy-

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LJ

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big update but not finished yet

changes a2:
Spoiler (click to show/hide)


Dr. Heinz

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Originally, this map was intended to be some sort of beginner map for ctap syncs, but I think I ended up making it a bit too difficult.
Soldier: T7-8?

a bit


LJ

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Yeah I phrased it wrong, what I meant was people who can do syncs and ctaps separately, but are not comfortable yet with doing ctap syncs. It might be easier than what I said, I can't really judge the difficulty well.


hooligan

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on 5 the starting plat is low enough that you essentially have to resync to get enough time to ctap, unless im just bad
consider switching the heights on 7 and 8, >3.7k triple consistently is annoying especially with stock
on 13 consider pushing the overhang back a bit, getting enough height without goblin strafe is annoying although i might just be bad

otherwise epic map


LJ

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@hooli, thanks for the feedback, you didn't need a resync on 5 but like you said it's much more comfortable with a higher start

changelog a3:
Spoiler (click to show/hide)

Next version is probably final, so if you want to complain please do it now.


LJ

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I lied, no final yet

a4:
Spoiler (click to show/hide)


LJ

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final released

Please let me know if you find something broken.

changes:
Spoiler (click to show/hide)


LJ

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ok so theres 2 broken teleports that I've fixed,

first there's one on jump 6, the tele doesn't reach all the way to the end, which makes it cheatable for soldier
then there's one on top of the glass on jump 14 which sends you back to the start of 13.

Fixing the second one shouldn't affect times in any way, fixing the first one might be unfair because people could have beaten the map using that cheat.

I've made 2 versions of the map:
_fix2
https://mega.nz/#!eCYESAYC!B6L4OkTPHS4Ne0hp_NXtp6aSdJxZ506XEg2n18sXNJ0
This version only fixes jump 14 (just has the tele removed).

_fix3
https://mega.nz/#!rGR2hIiT!22vWhzfMRl62VoU2asXCJTQEZHV5eT-7uNq6SVTwy3w
This version fixes both of the jumps.

Now I don't know what the rules are on this stuff, so I'll let the admins decide which version is the better one. I'd prefer fix3, but if that's not possible then that's fine.