Updated link in OP
- Packed the map to fix the missing textures (hopefully it worked, I only learned about this today)
- Made blocks on j7 unshootable to disallow roller pogo
- Made starting floor of j14 unshootable to disallow pogo
- Moved some jumps' teles closer to edges of starting platforms
- Made all of the height barrier things (e.g. jump 1, jump 5, jump 14) reflective where some were previously sticky or unshootable
- Moved some teles closer to the ground after making surfaces unshootable
- Added an extra trigger_hurt on j1 so you won't blow yourself up with the air sticky playing offline
There were no light leaks, the sky clutter was just a result of my shit being messy and my nodraw application being imperfect. I've cleaned it up a lot by leveling jumps out on the z axis (this way they're no longer visible to each other).
I experimented with other textures on the j4 platforms but I didn't like the look of it any other way so I've kept it the same. I apologise if this bothers anyone but I think it's still obvious enough that they're pogo platforms.
Again please post if you find problems, happy to do 1 or 2 more revisions to fix anything major