I'm not sure how I feel about 4 jumps just being out in the open, you go from out in the open with no walls, to in a room with just 1 jump, then back to out in the open. It's kinda jarring but that might just be me.
Jump 8: There's no real indication that you're supposed to tele-sync this, and the invis wall is so close to the wall it makes the angle for the tele-sync really awkward.
Jump 11: You can very easily cheat this by just syncing and wallshotting up to the ramp (sidenote: the end platform for this jump is the only end platform you
can't shoot out of all of them on the map)
Jump 14: My problem with this jump is that it's pretty much the only jump on the map that requires this much precision, all the other jumps have a fair amount of lee-way, except this one. Factor in ping and the jump is just unsatisfying, and really easy to fail. You don't necessarily have to change anything about this jump, but this is gonna be the most disliked jump.
Jump 15: I really like the idea for this jump, except you can mega cheat this. But I'm not sure if it was intended...?
You can shoot this side of the divider, which makes it re-syncing the triple super easy.
https://i.imgur.com/EtrNnx4.jpgYou can wallshot of the starting wall to the right, double in the middle, and just wallshot the middle divider to the end.
You can also tele-sync double on that same wall and just go straight up to the end.
https://i.imgur.com/9abZ8sM.jpgThese things aren't really
that big of a deal, but unless you're okay with people cheating your jumps (especially last), I would address jumps 11 and 15.
This next complaint is entirely cosmetic, but it really bothers me.
This floor
https://i.imgur.com/bhrLWLm.jpg and this floor
https://i.imgur.com/N7smEv7.jpg look exactly the same, except one of them you can stand on and the other one resets you. And you have this inconsistency all across your entire map. Like in this screenshot:
https://i.imgur.com/DL9SQa3.jpg there's 3 different floors that represent different things, but they're all the same texture. Even this hole
https://i.imgur.com/PDKWB7z.jpg has this issue! Realistically it's not that big of a deal, but I think having consistent textures is an important factor in teaching players how to beat your jumps. Personally, I would fix this.
Overall I really like the jumps and the flow of the map, but the things I pointed out add up and I really don't think you want all these issues as a part of your final release.