I really enjoyed the jumps on this map, challenging but not too difficult, but there are a few things that I think should be addressed. For starters, you use the same gray texture for walls you're supposed to shoot, but on different jumps you can't shoot it. For example, on this jump:
https://i.imgur.com/on9QjJQ.jpg you have to shoot the gray wall to make the gap, but then in the literal next jump:
https://i.imgur.com/qgUkH9G.jpg you can't shoot that same exact textured wall at all. And that's a problem throughout this entire map. You'll be able to shoot the wall and then at a random point you can't. You should really have consistent textures, especially for a long map like this.
The last jump on course 2 is a really cool way to end the course, but I think the distance you have to go is a bit too far, I felt like that jump was harder than a fair amount of the jumps in course 3, maybe shorten the distance a little?
All the bonuses are super troll, and I get that's the point of this map, but there's no need for 10 mundane, tedious, unfun bonuses... there's literally 10 of them that are all filler or just straight copies of jumps/bonuses from other maps. I don't how anyone else would feel about them but I honestly wish all of them were removed from the map.
The actual map though is fun, jumps are interesting and almost all of them are really well spaced. This map wouldn't be bad if it was on tempus right now, but the bonuses really ruin the map for me as a whole. What you do with them is up to you though.