after playing it, i gotta say:
-no jump sticks out overly negatively, some of them are really creative and fresh
-last is a taaaaaaad bit too easy for my taste but i might have shit taste (maybe make the pogo more challenging, put some gaps or something)
-over all this has a very nice length, look and feel. very epic
buuuuuuuuuut yes i agree 100% with klowwd. not only the pogo/ss/skip platforms are problematic, pretty much every grey wall is.
i see some solutions, some of which are easy, some of which aren't and/or ugly:
-use different textures (making custom textures is actually pretty easy, maybe recycle the current texture set and change shade/colour, then replace the problematic faces (nogrenade walls especially)
-put some transparent func_illusionary brushes over the areas in question, sometimes it can work aesthetically, very often it doesn't though
- Gotta do something about the lights on the ceilings so demos don't hit their heads on them. Probably just gonna make them brushes with no solidity and call it a day.
personally i don't think you should worry about off-class stuff that much but this sounds like an appropriate solution
Sidenote: is the ramp right before 15 part of the speedrun strats? if it is you should consider putting a 1 unit clip to make players edgebug off to make skipping easier
please do this, itll make a lot of people happy
looking forward to the final version, you are making really nice maps and people, myself included love them!
« Last Edit: September 03, 2019, 04:00:44 PM by donuttt »
_____________________________________________
wew lad