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Momentum mod map list!

Klowwd · 31 · 4850

Klowwd

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Hey all! I don't know if a previous list already exists but I'm gonna get a list together of maps that will be ported to mom. For the current release, I believe they asked for 10 or so (?) maps. Since it doesn't have stickies yet, I think it would be best to stick to soldier maps. I don't know what maps you guys would recommend to try first, but I believe that maps like rush, home, and beef should be added since they're all classics. What other maps should be ported?


vice

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some maps that can be added are like beyond, jurf, soar, 4starters, elephant, quba, sitood, destination, above, toxic, and if u need t6s i guess baqu would be the best choice


porkie

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dipp

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some maps that can be added are like beyond, jurf, soar, 4starters, elephant, quba, sitood, destination, above, toxic, and if u need t6s i guess baqu would be the best choice

I honestly don't think soar should be added. It?s a classic for sure, but the low ceiling wallshot one will make a lot of people rage quit. That?s probably just me tho, but I know a lot of people who gave up on it and never beaten it. (They've beaten many other t5s tho)

I also think vex and sketchy2 should be added.
« Last Edit: September 23, 2019, 09:06:24 AM by dipp_ »


tyjle

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Mac-

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I've been playing a bunch, and several maps are pretty wonky right now, especially harder maps. Mechanics are very slightly different in momentum (at least for the time being) so if stuff doesn't get changed to be an exact clone of tf2, the spacing on harder maps can feel weird, especially speedshots. Maps already work without porting, so you can test them already before stripping all the useless stuff and converting the tele triggers to the better momentum triggers. Would very much be worth testing them before putting in the work.


Surreal

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I don't think We should add t5 maps at the beginning .. we can do that later.

Maps like eons_rc2, pump, bomb, sketchy, codegreen, underworld_v2, phobos, vanilla, are some good options.


Klowwd

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I don't think We should add t5 maps at the beginning .. we can do that later.

It will help to add some harder maps to gauge how difficulty will work, but I do agree that we shouldn't add all of our hard maps now. Obviously no hanami or nincompoop tier maps, but we'll get some good ones.


Shunix

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some maps that can be added are like beyond, jurf, soar, 4starters, elephant, quba, sitood, destination, above, toxic, and if u need t6s i guess baqu would be the best choice

I honestly don't think soar should be added. It?s a classic for sure, but the low ceiling wallshot one will make a lot of people rage quit. That?s probably just me tho, but I know a lot of people who gave up on it and never beaten it. (They've beaten many other t5s tho)

I also think vex and sketchy2 should be added.


soar is the best jump map of all time end ur life


Victor

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afaik the plan is to initially add maps that cover all the tiers to get a good idea of how each kind of maps plays (so no all easy maps)


Hass

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t5: pharoah, shimano, azure, finite, flow, aviator, it
t4: cool, negative, rope
t2: elephant, bigbutt
t6: gateway, koro, lion, fauvism, aigis, vulc

testing 10 t3 maps will be pointless since they have basically the same easy mechanics



Shunix

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vote for koro because it will be good to test ctap techniques, would also vote for something that has water - pogo stuff like 3rd last on propel, just to make sure it works properly


Syphilis

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Gorge004

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also jump_phase to test phase walls

phase wall will not work the way they currently are designed in tf2 cause the entity use for them is tf2 only, its not supported in source2013. theres a way to make them differently with displacement and they should work the same, but that means someone need to go over every phase wall and manually change all of them.