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Momentum mod map list!

Klowwd · 31 · 4872

Exile

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Shunix

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also jump_phase to test phase walls

phase wall will not work the way they currently are designed in tf2 cause the entity use for them is tf2 only, its not supported in source2013. theres a way to make them differently with displacement and they should work the same, but that means someone need to go over every phase wall and manually change all of them.

this could be done in a matter of seconds im pretty sure


BQE

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bomb and 4starters for sure! 

you are absolutely right about soar.  add it if you can raise the ceiling height or remove that jump altogether. 



Exile

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vice

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bomb and 4starters for sure! 

you are absolutely right about soar.  add it if you can raise the ceiling height or remove that jump altogether.

thats just making a different map just because of 1 hard jump.


Hass

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can't you simply just noclip past soar 16 and let the people who can actually do hard maps, test soar 16




All_Over_RS

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i think jump_summer and jump_amazon are good T2 maps for soldier and demo respectively


Exile

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John

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Combustion

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some maps that can be added are like beyond, jurf, soar, 4starters, elephant, quba, sitood, destination, above, toxic, and if u need t6s i guess baqu would be the best choice

I honestly don't think soar should be added. It?s a classic for sure, but the low ceiling wallshot one will make a lot of people rage quit. That?s probably just me tho, but I know a lot of people who gave up on it and never beaten it. (They've beaten many other t5s tho)

I also think vex and sketchy2 should be added.

Nah


Combustion

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I'd recommend Legion, it's a classic map around the ctap mechanic


Syphilis

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