A couple of things I want to add:
Changelog for version v1- Fixed all the spots where you were able to look into the map where you weren't supposed to
- Changed all of the edgebugs with more consistent ones
- Changed the starting position on jump 10 and made a tele on the ceiling of the previous connector to set up nicely
- Added a spawnroom for red
- A lot of signs added to on the end and some more changes there
- 4 bonuses added
- Detailing changes
Also, thanks Hex for testing the map! To respond to your points:
- We changed all of the edgebugs to those, thanks for the tip!
- That might be just how the water looks. It's a different texture from all the other water areas, and we liked that it was a bit glowy on the sides.
- Will have to give it a try, but otherwise, I think you can airpogo to the wall and get from there to the end?
- On all of the other jumps you start with a brown-black wall so in my opinion it would make more sense to have it like this.
- Fixed all of those spots now
- I hope that that is also fixed with this new version!