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jump_marigold

mazlli · 8 · 1209

mazlli

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JUMP MARIGOLD
Download
Solly: T3
Demo: T2
by mazlli
15 jumps, 1 bonus

« Last Edit: March 25, 2020, 11:16:22 AM by mazlli »


Superchuck

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I would space out the first two wallshots on 3 farther, it feels awkward to first get height, then get speed for distance.
You can also stand on a lot of things on 3

The water in the connector after 7 is wonky, I'd raise it a bit (8-16 units or so)

You can do 9 with only a triple, no walls needed

13 is missing a teleport in part of the water

Is there some sort of secret on this map?
The Rat Master


mazlli

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I would space out the first two wallshots on 3 farther, it feels awkward to first get height, then get speed for distance.
You can also stand on a lot of things on 3

The water in the connector after 7 is wonky, I'd raise it a bit (8-16 units or so)

You can do 9 with only a triple, no walls needed

13 is missing a teleport in part of the water

Is there some sort of secret on this map?

I made the first two walls on 3 larger, standing around on 3 will be fixed with detailing later. might do a speedrun strat where you can skip across the top of the diagonal wall

fixed hopefully

not too worried about this

fixed

nothing is finished/works


BQE

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needs healing everywhere - killed myself a bunch of times already ><


Zyphon

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Nice map, really liked the look of spawn when i first joined.
Some thoughts:
J1: walls seem weirdly long (I only ever use the first 1/4 of the wall when doing it), the jump is fine though
J3: You can just use the right wall at the start but I assume you start left wall because it's closer IDK.
J7: wall texture is a bit annoying because it's hard to gauge speed with. probably just me dw about it.
J8: Little bit dark in the pogo area, but works good.
J9: the walls are very low for a triple, often overshoot 1 or both.
JAll: The tele destinations all seem really far from the start points. No health, rockets hurt :c

Anything not mentioned was ok imo. These are just my dumb thoughts playing through it a few times :3
Overall cool fun map!
 


mazlli

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updated to a2: https://www.dropbox.com/s/fkd0xtvmg78r5jj/jump_marigold_a2.bsp?dl=0
 -tons of detail work and lighting
 -reworked jump 3
 -added some ramps to the ends of some jumps
 -added a bonus jump, located behind the cap area
 -not all the secret stuff is included since its still it the works, but should be done soon ;)

This will probably be final version after I touchup some stuff or theres a major issue to be found


dipp

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map looks cool and jumps are fun :)
add tick regen pls
edit: oops didnt read the post carefully
« Last Edit: March 12, 2020, 10:23:53 PM by dipp_ »