really fun map overall, lots of creative jumps. Really good for a first map.
you can easily cheat 2 by syncing from 1
I would recommend putting an invisible wall above the second wall on 4 and getting rid of the no nade.
on 6 I feel its very hard to actually make it with an ss, I had a much better time with crouch sync. also you can pretty easily cheese the double at the end by doing a low jump and shooting off the top off the shootable part. just lower it, also I would recommend changing the back wall texture, I wasnt sure if that was the end of the jump or not until I got there.
7 make the different sides teleport you to the seperate walls, its annoying to walk to the left side when you fail
8, remove the collision on the thing hooligan talked about
9, I might be in the minority here since I dont do a lot of wallpogo, but I would like it more if you had one more wall switch right into the end instead of the long left wall. Would make it a lot more fun imo.
11 you can easily cheese it with a triple, not sure how you would fix that, but its there
12 this jump is poorly spaced I feel, I would recommend moving the ramp sync ramp a little closer and lowering it, and either removing the second wallsync or lowering it or the final plat. Like hooligan said going for height is kinda crazy on the first wallsync
13, you can shoot the walls, and stand on the lamps at the top which allows for some stupid cheese. definitely fix. otherwise it might be high, but I did it without too much trouble
14 you can shoot this
https://imgur.com/a/CVhaiNY which allows you to triple or even ctap double to the end
also, maybe move the end closer or change the jump so you want to go for speed and distance, because landing on the bundle so you get enough height and speed is kinda precise and annoying currently.
the mining shaft bit of the connector between 14 and 15 could have the ceiling raised, its too low to speed pogo and as such is annoying and slow
15, definitely change the ending wallpogo into something else, it feels out of place after the wallshots. maybe after the catch have a horizontal wall or something. also the water texture at the top doesnt work as water and you can shoot it.
for the connector between 15 and 16, I would say make the water a tele to the beginning of the connector, or make a flat wall somewhere so its easier to get out if you fall in.
16 this is a good jump, tho the sky box was super distracting when I first fell down the vent. after a couple times it didnt affect me tho
on the connector between 16 and 17 maybe make the bleachers a ramp to allow for some strats or something, not a big deal if you dont
sorry for the word dump, but really fun map