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One way anti-telesync

Starkie

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Allows rockets to pass through 1 way but not the other. Useful for stuff like this where you want to be able to sync rockets up but not down.

Just make a displacement with No Physics Collision and No Hull Collision checked, put some no-nades on it and voila. I set the texture to overlays/no_entry and make the texture size huge to make it invisible (nodraw doesnt work). I imagine there are cleaner ways of making it invisible but idk


firestabber

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I was using this for two-way anti-telesync but it blocked lights and as a result messed with lighting really bad.  Anyone know of a fix?

EDIT:  It may not work for one-way, though talking with Gorge he came up with a solution, which he shared here.  I think it should be possible to edit the prefab so it tests the direction the rocket is moving in and be a one way anti-telesync if the light-blocking properties of this displacement solution is an issue for someone. 
« Last Edit: May 21, 2021, 07:05:47 PM by firestabber »