Having seen the first few jumps of this ages ago back with dev textures I am amazed at how awesome this looks now! Great job dude. Hope the rest looks as good as the start when you do it!
Just some thoughts while trying it out ^^ (I didn't see the no nonade comment before writing my thoughts, sorry if i mention it)
-J1: works well, but the wall you shoot off at the start is a little small and you can accidentally run into the back of it when starting the jump, not huge problem but just a note.
-j2: nice jump but chance of bonking with the sync :c maybe a playerclip wall so you don't hit under the endplatform?
-J3: Cool when you figure out timing :3 Maybe a signpost or something that tells you the bounce type?
-J4: Works great fun and simple
-J5: Works good when you figure out timing, -Note: There you can shoot the walls atm there isnt a playerclip or nonade.
-J6: Pandemonium trick XD Epic jump works nicely! -Again no nonade on walls, sorry if you know about this already and there isnt any im just writing as i go.
-J7: Wall playerclips plss i don't like hitting into walls *cough cough shunix Spacing feels a little weird/rng but i guess it works ^^
-J8:cool jump, skip felt awkward at first but when you hit it, pretty epic.
-J9: Awesome jump ^^ Maybe make tele at the end higher incase you fail the wallsync or ramp sync because it's a long way back down. Seems a lot easier than the past couple of jumps. Maybe just me idk
-J10: Really nice
-J11: love it when you get used to the wallsync aim works great. You can cheat by double then wallshot strafe into triple. Ceiling at the end might be a little low almost caused me to mess up a few times because i smashed into it but the end was a little further ahead and needed some wiggle wiggle to get to :3
-J12 Alot like Umaroth's jump in zyma but still cool. I feel like you have to aim under the line tho to slam it, idk if that's intentional.
-J13: Legendary jump ^^ nice touch, side wall tele back.
-J14: Pretty epic, just want walls to be playerclipped so I dont hit into them XD The wall sync at the end is so well spaced I love it, but end feels too close and ceiling too low I smashed into the ceiling everytime with good wallsyncs still hitting the back wall at the end.
*See Image link -J15: You had me at Wall doubles! It's so nice to do awesome jump.
Hmmm what to say. Love the map, as you know I love good wall syncs so you got that check ^^ Main issue is just playerclipping walls that stick out. Can't wait for this to be detailed and done! i figured no nonades yet as you probably know but not a problem. Oh and it felt like the last 7 jumps were easier than jump 7 and 8 because of their RNG aspect I guess. Anyways....
Was super fun!