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jump_ursprung

tev · 8 · 1232

tev

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Hello!

The final version is here. Big thanks to everyone who tested the map!

T4, 16 Jumps by katzen and me.

We hope you'll have fun playing =]

Download: jump_ursprung_final

Jump Descriptions
Spoiler (click to show/hide)

Changes:
Spoiler (click to show/hide)









 
« Last Edit: October 12, 2021, 07:46:39 AM by tev »


porkie

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  • play momentum mod instead
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Hi! The jumps are pretty solid actually, liked most of them, especially 6.

I think the numbers are the wrong way around on jump 8 and 9.

Maybe I just suck, but I could not get to the ramp sync on last in time at all holding w or not. I did seem to kinda telehop through the teleport after the 2nd prefire though, which slowed me down. Not sure if this happens in TF2, I tested the map on momentum mod.

Looking forward to playing a more polished version!
:^)


tev

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Hi! The jumps are pretty solid actually, liked most of them, especially 6.

I think the numbers are the wrong way around on jump 8 and 9.

Maybe I just suck, but I could not get to the ramp sync on last in time at all holding w or not. I did seem to kinda telehop through the teleport after the 2nd prefire though, which slowed me down. Not sure if this happens in TF2, I tested the map on momentum mod.

Looking forward to playing a more polished version!

Thanks for playing! Yeah unfortunately the last jump doesn't work with momentum mod as I use catapults to reset the speed, it works fine on TF2 though.


Klowwd

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really cool map! these are some really creative jumps and they're really satisfying to pull off. Some feedback:
Spoiler (click to show/hide)

very epic map, I look forward to more versions :)


tev

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really cool map! these are some really creative jumps and they're really satisfying to pull off. Some feedback:
Spoiler (click to show/hide)

very epic map, I look forward to more versions :)

Thanks a lot for the feedback!
I will adjust the wall on jump 3 so you can no longer stand on it.
As for jump 6 I intended it to be harder than your average  speedshot, so I probably won't change that unless I here more complaints about it.
The Random Skybox textures everywhere will 100% change once I get around to the detailing, but for now they are really quick way to light up a jump, I realise it looks kinda quirky, but it's making the mapping process  quicker.
And about last, I'll fix that you can get under the ramp, however im not 100% sure what you mean with " there's no room to strafe on the double skip". I agree that the jump is tight, especially with stock, but I feel that if I made it less precise it wouldn't be as satisfying, as I'd want a last jump to be, to hit.
Any yeah, I completely forgot that I even had number decals on my jumps, I'll fix those for the next version.
Once again thank you for the feedback, and im glad to hear that you enjoyed my map! =]
 



Finn91

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Jumps still banger, last fits better now and detailling is amazing. 10/10 map