Everyone loves holes... right? Well I do which is why i made this map!
Map is as you can guess about soldier holes. The map is inspired by legendary hole maps such as armature, aggregate and speed2 and our long time favorite jump_when. The map contains no random bounces so don't be afraid to playtest! Looking to get feedback on every jump, but biggest concerns are on jump 10 which includes prefires for our prefire people (dont worry, holes too
Feel free to say anything that comes to mind.
10 jumps
1 course
5 bonuses (looking to add more! (if i get ideas... running out of them)
T5/T6 for solly, T4/T5 for demo
OUTDATED jump explanations:
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jump 1: RJ -> wallshot
jump 2: fast downpogo to a holeshot at end (no regen)
jump3: speedshot to catch on wall and into hole
jump4: texturebug bottom of window -> wallswitch and 2 rockets on center pillar -> wallswitch -> end (no regen)
jump 5: ceiling -> sync powerbounce
jump 6: ctap -> wallbugs
jump 7: texturebug bottom of window and shoot wall (pumpkin will boost you up) -> wallshot -> powerbounce
jump 8: prefire 2 while strafing -> wallshot -> 2 skips -> sync catch at lower part
jump 9: Ctap -> skip -> wallshot -> skip -> catch -> skip rampsync into hole
jump 10: prefire 1 up -> wait -> enter catapult and wallsync lower -> strafe through hole and wallsync upper -> wallshot -> wallshot into hole
Bonus 1: prefire 2 -> wallshot -> speedshot -> hit ceiling -> power jumpbug triple
Bonus 2: rampshot/sync -> prefire 3-4 -> RJ telehop wallquad/wallquint -> strafe
Bonus 3: pogo
Bonus 4: triple catch from rampslide -> doublecatch on floor into hole
Bonus 5: prefire 3 on ramp -> strafe down holes -> RJ -> wallquad to where start of jump 10 would be
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Enjoy bonking
DL link (_final_fix)
https://drive.google.com/file/d/1Ph54A2jZlYPcnTA4g_Wgo8N45J1Vncbf/view?usp=sharing