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Gimmicks mechanics ?

Finn91 · 20 · 10271

Finn91

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Hey everyone

I'm working on a new map and I've got the idea to make like a review of all gimmicks mechanics as bonuses.

Currently this is what I've listed :

-Bounce/bhop/powerbounce/jumpbug
-Texture and angled wallbugs
-Edgebug
-Headbug
-Ctap/water ctap (not so gimmick but idk, feels good to put them anyway
-Telehop
-Low/no gravity jump (not gimmick too but why not)
-I don't know how to call that but doing ctap jumps in a row lower your hitbox or something and you don't need to crouch anymore certain heights

If you know other things or you've some ideas that could fit here (like low gravity isnt really gimmick but it doesnt feel wrong here I think), let me know :)


plep

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are you trying to summon the icon of Gorge???


ILDPRUT

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Coordinate wallbug, triple bhop, and edge walkoff (bounce height at edge) are the things I can think of.


hex

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-Ctap/water ctap

water ctaps dont give you any extra height compared to a normal water sync

as for gimmicks dont be afraid to mix and match. if more than 5 people like the map once you're done then you've failed.


UberTaco

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-Ctap/water ctap

water ctaps dont give you any extra height compared to a normal water sync

as for gimmicks dont be afraid to mix and match. if more than 5 people like the map once you're done then you've failed.
this is so true if anyone likes ur map u gotta start over


mazlli

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Finn91

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stairs

I let glidestep for you, stair master.

-Ctap/water ctap

water ctaps dont give you any extra height compared to a normal water sync

as for gimmicks dont be afraid to mix and match. if more than 5 people like the map once you're done then you've failed.

By water ctap I meant like marigold bonus
I plan to mix them and make this as aids as possible, dont worry

Coordinate wallbug, triple bhop, and edge walkoff (bounce height at edge) are the things I can think of.

What do you mean by coordinate wallbug ? And I'm not sure to understand the edge walk off thing



ILDPRUT

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Coordinate wallbug, triple bhop, and edge walkoff (bounce height at edge) are the things I can think of.

What do you mean by coordinate wallbug ? And I'm not sure to understand the edge walk off thing

Coordinate wallbugs are discussed a bit here, but essentially you can place a wall at the intervals 2^n+1 to 2^n+24 starting at n=3 and wallbug on them (the walls have to be a part of a brush box). For n=3 they are really extreme. The edge walkoff thing is just landing near an edge, but because you get grounded from bounce height, you can just walk off the edge without getting teleported.



Finn91

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Could be interesting If I could understand the google sheet linked in the video lmao, thanks anyways


Coordinate wallbug, triple bhop, and edge walkoff (bounce height at edge) are the things I can think of.

What do you mean by coordinate wallbug ? And I'm not sure to understand the edge walk off thing

Coordinate wallbugs are discussed a bit here, but essentially you can place a wall at the intervals 2^n+1 to 2^n+24 starting at n=3 and wallbug on them (the walls have to be a part of a brush box). For n=3 they are really extreme. The edge walkoff thing is just landing near an edge, but because you get grounded from bounce height, you can just walk off the edge without getting teleported.

The coordinate wallbug seems nice, thanks


Gorge004

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- slow rockets
- fast rockets
- rockets shooting backward
- ddr
- generic soldier airpogo
- teleporting rockets
- resize rockets
- resize player
- change rocket's model (nothing different mechanically but its funny to sync with heavies)
- tilting tele destination (if you wish to make players vomit)
- reverse tele destination for reverse control
- point_push with negative value with its origin overlapping the ground. It makes it so you only get the push force when crouching on it. That can do some very funny nuclear speedshot.
-upwards edgebug
-nodraw bonus
- physics rockets like on jump_limp (rockets fall to gravity)


Finn91

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Thanks Gorge, I'll have to pm you for more explanations I guess but there are interesting things :)


Klowwd

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- tilting tele destination (if you wish to make players vomit)
- reverse tele destination for reverse control

is this how that bonus on aqua works?


Gorge004

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- tilting tele destination (if you wish to make players vomit)
- reverse tele destination for reverse control

is this how that bonus on aqua works?

I assume its just tilted but not inverted.


pants

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HELLO

1)  8) WIGGLE 8)

2) func_soccerball

3) Everything exploding

4) Lasers

5) Max velocity something

6) everything is FROG

7) Quintuple plus jbug


Combining sounds TOTALLY Reasonable:

Max velocity coordinate wallbug sync