Played through the map, some feedback:
- B7 was really disorientating to play. I would have the fail trigger reset your view orientation, instead of having a trigger which you walk into to do so. Also, I just don't really like this jump idea in general, going through many teleports and launching yourself without knowing where to go, when to walking into the catapult, etc
- B9 there should probably be some glass to indicate the ceiling
I'm going to preface my course C feedback by saying I don't really like jumps with many different prefires, large syncs, or teleporting to other places. I tried most of them, but some just seem like a chore to learn.
- C1 the setup works surprisingly well, although some visible aiming markers on the glass at the top where you sync would help greatly
- C2 as mentioned before, the area where you land should be indicative of a texture where you should land. But also, wallpogo into timing it with a prefire is pretty lame to me, and I would imagine people would much rather just bhop/jump bug it
- C3 the hardest part for me were the initial wallshots; I had to use 2 rockets on the last wall to make it. The rest is just a quint at the end of a jump
- C4 I'm not really sure how you're supposed to use the blue catapults. This jump pretty much just revolves around knowing how to setup the prefire triple, the previous parts of the jump don't really interact or change in any way how you do the later part, and it feels pretty easy, so it can feel like a time waste to have to jump across just to try the prefire once
- C6 I didn't know the x4 platform was a catapult initially, otherwise seemed alright
- C7 is cool, but getting a good sync on the 2x ramp is somewhat awkward
There are some cool ideas going on, although I found course B much more interesting. IMO jumps with so many teleports and quint setups and prefires sort of just become the same type of jump, where you just have to learn the specific timings of the level rather. I feel like you could expand on catapult wallshots/wallsyncs, like in B3, 4, and 6.
Also if you're gonna be using tiles for everything, at least have them lined up!