t0 jump for me, I'm still not sure if intended is to triple or double sync the back wall, but anyway I couldn't do it (doesn't mean it not works but Idk)
I don't like the spacing of these speedshots, I luckily hit the second one trying to do a sync speedshot (because it feels it's spaced for a sync speedshot, but I'm kinda sure it's not the intended way) and I made it to the end but Idk, it feels wrong for me
The blue wall at the end is nonade unfortunately. Also I'm not exactly sure what the intended way between prefire blue wall, sync and being hit by the prefire or just do a great sync then x2 early and wallshot (not sure if it's clear lol).
Basically I'm not fan of speedshots levels, but that's up to me, others jumps were fine and some were really fun
Concerning jump order it's indeed a bit funky, I can't really give one since I can't do one jump (and the triple to wallsync I did not have the patience to do it but it's 100% doable) and one jump is t0 for the moment (unless you somehow setup a triple or ctap double is enough, but anyway it's not intended I think), but I'll probably retry it if you upload the map
The teleporters are shown as errors for me tho, and consider bsp_repack your map (either from CompilePal I guess, or directly from TF2, in console type bsp_repack maps/map_name.bsp maps/map_name.bsp (put your map in tf/maps) and you can save us some space