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Jump Mapping Resource Megathread

Exile · 16 · 14593

Exile

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Gonna start compiling a bunch of resources here since things are very scattered and it would be handy to have them all in one place. If anything is missing or might be useful to add just reply with a post and I'll update this over time.




Mapping tools


Custom Stuff
  • Gamebana
    https://gamebanana.com/mods/games/35
  • Pant's Clean Dev Textures
    Spoiler (click to show/hide)
  • ambientCG
    https://ambientcg.com/

Prefabs

  • Tick Regen (only for health regen)
    Spoiler (click to show/hide)
  • Auto Edgebug Prefab
    Spoiler (click to show/hide)
  • Pant's Texture Timer
    https://jump.tf/forum/index.php?topic=2614.0
  • Gorge's Soldier Rocket M2 Prefab
    https://jump.tf/forum/index.php/topic,3206.msg27226.html#msg27226

Tutorials/Guides


Compilers


Decompilers


Resource Packs


Documentation/Spreadsheets


Other Useful Links





MORE 2 COME SOON[/list]
« Last Edit: July 16, 2021, 06:39:21 PM by Exile »


HyperDan

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879m

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Valve dev wiki has documentation, tutorials and guides for pretty much everything hammer related.

https://developer.valvesoftware.com/wiki/Main_Page

Hotkey reference is super useful

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

So is the tf2 mappers reference

https://developer.valvesoftware.com/wiki/TF2/Team_Fortress_2_Mapper's_Reference

If someone has a link to the ficool fgd that should be here too, I have no idea where to find it anymore.

Tophattwaffle for the og general mapping tutorials

https://www.tophattwaffle.com/tutorials/

Also a bunch of useful links on the dl page. RealWorldTextures1 and 2 are great.

https://www.tophattwaffle.com/downloads/


dipp

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https://web.archive.org/web/20190722182232/https://tf2maps.net/threads/ficool2s-overhauled-fgd-all-entities-documentated-icons.38036/
Here's a capture of ficool's FGD website, I really recommend using it for mapping.
https://drive.google.com/file/d/1YofHSClop_GXylo73Cufu_kh0W4xByLs/view
^Here's the download for the FGD, just slap it in your tf/custom folder.
https://gamebanana.com/tuts/7191
^Tutorial for installing the FGD.
Actually now that I think about it, you don't need this for Hammer++.

https://github.com/ata4/bspsrc/releases
bspsrc, a program that decompiles any map.

https://nemstools.github.io/
gcfscape, which you can use to extract textures from any map with custom textures.

A few more things to note, you can compress your map to make it smaller by following this guide: https://tf2maps.net/threads/repacking-your-maps.24822/

Also, if you can't decompile a map (because it is compressed), you need to uncompress it: https://tf2maps.net/threads/how-to-unpack-maps.36083/

tf2rjweekly has a discord with a mapping channel where you can ask all the jump mapping/general mapping questions you'll ever have.

Some other stuff:
https://jump.tf/forum/index.php/board,8.0.html
Jump mapping discussions on jump.tf, you can find a ton of prefabs here like consistent edgebugs, one way anti-telesync, phase walls, etc.

http://www.users.on.net/~imperialcarp/Twister/Twister.html
Can make twisting blocks and fun stuff in hammer with this generator.

tf2maps.net also has a ton of resources that you can use for mapping. They also have a discord where you can ask questions.

https://github.com/ruarai/CompilePal/releases/tag/v027
This one is kind of not needed since hammer++'s own compiler is pretty good, but you can still use this to compile maps. It's as good as hammer++'s (I think, I can be wrong) and it also can automatically pack custom textures (unless Hammer++ can do that already in which case ignore this).
« Last Edit: March 28, 2021, 10:43:20 PM by dipp »


Exile

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added a bunch of stuff based on replies keep em coming


hex

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u should replace the tick regen screenshot with this link to gorge's prefab instead since it filters by class to prevent 999hp demos on soldier maps

https://jump.tf/forum/index.php/topic,3205.0.html


shakez

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3klikphilip's sdk tutorial playlist for general hammer stuff:
Spoiler (click to show/hide)

something i use now and then to extract custom stuff like textures from a repacked map:
if you are using winrar and you are too lazy to unpack a map, you can just open the map in winrar (if you add .zip as suffix of the bsp file)



pants' clean dev textures might be useful for early stages of a map: https://jump.tf/forum/index.php/topic,2183
pants' timer: https://jump.tf/forum/index.php/topic,2614.0.html



« Last Edit: March 29, 2021, 07:14:05 AM by shakez »


pear

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I've released a jump map asset pack on Github and might aswell share it here

https://github.com/bakapear/jumpassets

Features:
- 900 HP soldier (maxhealth, not overheal)
- Constant health regen (demo can still die from 3 stickies tho)
- Force player team to either RED or BLU
- Instant respawn
- Disabled specific sounds (pain / resupply / falldamage / etc.)
- Disabled specific particles (explosions & blood impact thing )
- Config file that sets server cvars (no random crits / no random spread / no autobalance / etc.)

Note: The tick regen is slightly different as it changes the max health attribute of the soldier to 900 instead of constantly overhealing to 900


Exile

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Bob Dynamit

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Pretty neat guide for displacements that helped me alot:
https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/
Not sure if its worthy of the list, but I thought Id pop it in here just in case  :)
« Last Edit: May 20, 2021, 03:46:01 PM by Bob Dynamit »


Bob Dynamit

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Exile

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