We've been doing some testing about greenbox skip, and I want to share what we've done/found so far. This is mostly to explain exactly what IS the skip, I feel like most people get their opinion based on a meme post made several months ago without really putting much thought into it.
This is a complete objective post, I'm not trying to tell you the skip is good or bad, just sharing information so everyone is on the same playing field and theres no misinformation about it. Also, those tests were done as soldier. If anyone is willing to do furtert testing as demo they are welcome to do so. Also this focus mainly on map runs that skip the box, course 2 runs only is another story.
How it worksDetails about those steps are more explained in the testing section
Before starting a map run, you have to enter the greenbox. Doing this:
- resets the 30s greenbox timer. It also starts counting up from 0 to 30
- sets a logic_branch to TRUE, wich is what enables the teleport at the end. This just means that you HAVE to enter greenbox to have the tele enable to get to c2 jump 2.
- This is also where you would start a timer of your own on your 2nd monitor or on your phone or other timing device to know when the 30s timer will end
*As a side semi-related note, this would lead to people creating a bind on their mouse or keyboad to start the timer more efficently.You are now free to go to c1 and start your run, with either a kill bind or a setpos bind.
If you're fast enough and reach greenbox jump before the 30s timer runs out:
- When the timer reaches 30s, the teleport around greenbox is active for 0.25sec
- Entering the boundaries of the jump BEFORE the 30s timer runs out resets everything and you failed the skip.
The boundaries are not the same as the greenbox. Here's the area you can not touch before the 30s timer runs out:
https://cdn.discordapp.com/attachments/604424421041766426/837069858620964865/unknown.png- AFTER the 30s timer runs out, you need to reach the actual greenbox (shown in the picture above) before the new 0.25s timer runs out.
- Doing so will teleport you instantly to the connector before jump2, skipping the greenbox
SOLDIER TESTING We tried to test how viable/hard the strat actually is to pull in a MAP run. Obviously, c2 runs are just reset and wait 30s. For map run, the question was "Is it actually possible to reach greenbox jump under 30s, starting from spawn?"
Before going ingame, we analyzed current map runs on Tempus:
Boshy's time from start of tempus run to entering the green box (wr run) : 27.63
Boshy's time from start of when he gains control of his character after resetting : 28.60
Assuming you have the same speed as Boshy heading from end of c1 to when you touch the box, you would need a c1 time of 23.03, which is a #3 c1 time.
The only 2 soldiers who would have actually been even capable of doing the green box skip in their map runs are kidder and boshy, no other soldier had a fast enough c1.
Soldier takes roughly 5.2 seconds to get from the end of c1 to green box entrance
If you compare those calculation with course/cp time of Boshy on Tempus, you'll find our number are different. This is explained by:
- C1 timer starts when you leave this zone, and boshy does a wallshot to pogo before leaving the start. Wich we have to account for the 30s greenbox timer
- C2 timer starts in the room before greenbox. Making Boshy's cp time of entering course 2 slightly different then when he enters greenbox jump
You can see exactly in those pictures:
https://imgur.com/a/ud2SqhTFirst frame of run:
https://i.imgur.com/BAyrJBu.pngFrame he enters greenbox:
https://i.imgur.com/G9S1ZRv.pngDuration: 28.60
Since this was calculated from the first rocket shot, you ovbiously need to add maybe 0.5 to 1s for the time it takes to reset after hitting greenbox and start your run. maybe less, but I think its safe to say current wr run would take roughly 29s to reach greenbox if he was going for the skip and did the initial reset setup.
To speculate a bit more, knowing those numbers now, realistically you would need to look at your own timer before reaching the greenbox jump, otherwise you would have about 1s to look at your timer, and react ingame when it passes 30s.
We estimated that people would look at their own timer around here:
https://i.imgur.com/8PVOGpp.pngWich is 26.96s from the first frame shown above, giving you about 3s to react.
Greenbox initial setupAfter knowing those numbers, the first question that raised: Is it really possible to do this with a killbind for the intiail setup? The answer seemed obvious that no you wouldnt be able to reach the start of C1 in 1sec.
Just incase, we got the help of one of the best housebeta soldier runner on the planet, kidder, to do some test run. Here are the results:
Time spent from hitting killbind to getting to the first part of c1 where tempus timer starts: 5.30s
Unless someone can cut down 4.30s to the c1 time of boshy in current map wr run, it is impossible to attempt greenbox skip with a killbind for the initial greenbox timer setup (where you hit greenbox and go back to c1).
The only solution is to use a setpos bind (or reset on tempus) to tele directly back to the start of c1.
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I hope this clears things up. You make your own opinion on the strat, this was meant to only be informative to hopefully clear some misinformation about it.