Mainly quality and saving demos from sticky death.
RC3 Changelog:-Removed forced recovery nonade on c1 jump 8 (last)
-Increased ceiling height , extended final left wall and added height check line to c1 j7
-Jump indicators added to c2 j3
-Phase ground added to pogos
-anti tele sync to limited regen jump, all other jumps fine for tele sync strats
-made start gap larger on long downpogo and prefire race bonus
-Walls extended on c3 last to remove forced a downpogo if good recovery, also a clip to stop annoying boinks, small respaces
-height checks added to c2 last
-Reordered c2 for a better difficulty curve, (I guess still subjective ori vs stock too, but should be better)
-Lighting Fixes
-Made starts of jumps able to det stickies, removed lots of ground nonades between lights that killed stickies, still some on lights so avoid lights when playing demo
Downloadhttps://www.dropbox.com/s/0d9xwqldy8hu2y6/jump_primal_rc3.bsp?dl=0