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jump_prescience

Comma

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Hard Soldier T4 with a focus on syncs and such
18 jumps, 1 bonus

Very early build, looking for thoughts on spacing and relative difficulty etc.; I don't care about cheats on jumps or lack of clarity, these will be dealt with later
No nonade yet (grey = nonade)
Recommend playing with sv_cheats 1 for noclip and hurtme -bignumber
Jumps are labelled with letters because I haven't decided on an order yet (and as such would be interested in your thoughts)

Download (_a2):
https://drive.google.com/file/d/1OscBcfaPkYlBhdC_IFAZYZz6X-UUzdZ3/view?usp=sharing

Video:


Jump Descriptions:
A: Pogo
B: Skips -> Water Double -> Triple
C: Pre -> Walls+Ramps -> Pre -> Triple
D: Pogo -> Pogo Catch -> Wallpogo
E: Strafe Skips -> Double
F: 2 Pres on the ramp -> Walk off Crouch Bounce -> Wallsync
G: Wallshots -> Wallcatch -> Strafe
H: Pre -> RJ over fence -> Wallcatch -> Cornerpogo
I: Jurf -> Jurf Pres -> Ramp Quad (3-5 possible)
J: 2 Pres -> Pre on ramp -> Auto-EB quad -> Jurf
K: Walk off strafe crouch bounce -> Wallshot -> Strafe
L: Pre -> Walk off Uncrouch Bounces -> Pogo Stairs -> Pogo Sync
M: 3 Ramp Syncs
N: Ramp Sync -> Skip -> Rampshot -> Pre rocket on ramp -> Wallshot
O: Jurf pres -> Ramp Triple -> Upwards ramp (can sync) -> Walls+strafe (*Currently just sort of ends because idk)
P: Sync -> Walls -> Ramp -> Wallsync
Q: Walls with overhang  -> Pogo -> Walls
R: Jurf Pres -> Quad on end wall to go back -> 2 Ramp shots
Bonus: Crouch at 14665.00 14903.00 with angle 61.00 20.00 and shoot-> Triple (*might add more for more fun)
« Last Edit: May 27, 2021, 07:23:28 AM by Comma »
!!!!
astriiii
!!!!


Finn91

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Comma

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darn
just compile it yourself lol
should be updated now
!!!!
astriiii
!!!!


Finn91

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Here are my thoughts

C -> you can just double sync the end, no ctap needed
D -> you can skip the wallpogo even without a good catch
G -> wallshots feels weird, you can easily overshot them in both height/lenght
H -> tele destination of the respawn is too low and it was a bit boring to test but spacing feels good
N -> I don't like the 2nd skip, you need a fairly precise angle/height from the 1st skip and it was just the hard part, you easily overshot the 1st wallshot with good speed and therefore the 2nd wall feels really easy to reach (or unfair if you get owned by nonades)
O -> 1st part is cool, as you mentionned it the end currently feels unfinished, but it can become a good jump :D
P -> with a "normal" rampshot I usually land too high and get owned by nonades
R -> Most of my attempts are just owned by the fact it's fuckin hard to stay on the ramp after the sync, otherwise reaching the end seems easy



Comma

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If you mean skip the wallpogo on D by just wallshotting a few times after catching, that is intentional, the wallpogo  is just a route for if you get a bad catch
As for R, it being hard to stay on the ramp is kinda the point (and also I don't find it particularly difficult)
I haven't finished O yet, but most likely it will feature a mild strafe/jurf/walls or something at the end (maybe something like sven jump 6)
I find O to be the 2nd most difficult jump on the map and don't want to make it too much more difficult or it will become unfun
Let me know what you want to see at the end of O (the final jump!!!!) and ill probably make a cool secret or something featuring YOU!

Anyway, I've uploaded _a2 with a few small changes:

C- Raised final sync by around 330hu
G- Raised the wallshots and final wall somewhat
H- Raised tele spawn and added missing tele trigger
K- has been changed to walk off strafe crouch bounce -> wall -> strafe
N - Second skip was replaced with the ramp, which has been moved closer
P - Raised final wall by 240hu

Current order of the jumps is probably:
AGHBKDFENQPRMLIJCO

Download:
https://drive.google.com/file/d/1OscBcfaPkYlBhdC_IFAZYZz6X-UUzdZ3/view?usp=sharing
!!!!
astriiii
!!!!


shakez

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Here are some thoughts:
Spoiler (click to show/hide)
« Last Edit: May 29, 2021, 03:48:36 PM by shakez »