Hard Soldier T4 with a focus on syncs and such
18 jumps, 1 bonus
Very early build, looking for thoughts on spacing and relative difficulty etc.; I don't care about cheats on jumps or lack of clarity, these will be dealt with later
No nonade yet (grey = nonade)
Recommend playing with sv_cheats 1 for noclip and hurtme -bignumber
Jumps are labelled with letters because I haven't decided on an order yet (and as such would be interested in your thoughts)
Download (_a2):
https://drive.google.com/file/d/1OscBcfaPkYlBhdC_IFAZYZz6X-UUzdZ3/view?usp=sharingVideo:
Jump Descriptions:
A: Pogo
B: Skips -> Water Double -> Triple
C: Pre -> Walls+Ramps -> Pre -> Triple
D: Pogo -> Pogo Catch -> Wallpogo
E: Strafe Skips -> Double
F: 2 Pres on the ramp -> Walk off Crouch Bounce -> Wallsync
G: Wallshots -> Wallcatch -> Strafe
H: Pre -> RJ over fence -> Wallcatch -> Cornerpogo
I: Jurf -> Jurf Pres -> Ramp Quad (3-5 possible)
J: 2 Pres -> Pre on ramp -> Auto-EB quad -> Jurf
K: Walk off strafe crouch bounce -> Wallshot -> Strafe
L: Pre -> Walk off Uncrouch Bounces -> Pogo Stairs -> Pogo Sync
M: 3 Ramp Syncs
N: Ramp Sync -> Skip -> Rampshot -> Pre rocket on ramp -> Wallshot
O: Jurf pres -> Ramp Triple -> Upwards ramp (can sync) -> Walls+strafe (*Currently just sort of ends because idk)
P: Sync -> Walls -> Ramp -> Wallsync
Q: Walls with overhang -> Pogo -> Walls
R: Jurf Pres -> Quad on end wall to go back -> 2 Ramp shots
Bonus: Crouch at 14665.00 14903.00 with angle 61.00 20.00 and shoot-> Triple (*might add more for more fun)