Cool/fun map! Unless my demo's better than I think it is, this is t2 and not t3. I'll echo what Hass said about texture clarity, but I assume that'll improve with detailing. The stairs in that one connector aren't clipped, but my guess is that's intentional. Progression felt good. Never got very confused but I did try doing a wallclimb on the green part on jump 4. That could've maybe been avoided if the end were more visible from the start so I knew I had to go back up.
Played it on soldier too. For the jump involving phase, if you used a rocket+sticky phase instead of just sticky phase that might make the off-class run more interesting. The soldier difficulty is somewhere between mid-high t3 and low t4, depending on how you tier downpogo, which isn't really agreed upon.
Thanks for making this, I enjoyed it!