cool map
feedback:
1) Jump 2 seemed confusing, wanted to do some weird rampjump into skip into walljumps thing.
2) Jump 4 is cool af, but I think walls to strafe to need some more light (hard to see them when strafing).
3) I would make third wall on jump 5 not that thicc, found myself slaming it's edges too much. I think telezones on top of first three walls are needed.
4) Jump 6 is good, but adding telezones on glass walls of strafing part wouldn't hurt
5) I think last wall on the right of jump 7 isn't needed to complete the jump (atleast I didn't need it)
6) Jump 8 is best jump on map, change my mind.
7) I would put wall for wallshot on jump 9 a little bit closer to upward ramp, yet jump feels good even in it current state.
8 ) Jump 10 can be easily cheated with sync, idk if you can change anything about it.
9) A lot about jump 11 seems strange. Strafe part in itself is fine, but you need to get your prefire as far as possible on platform after it for a sync. If you don't, you can't really complete jump - you don't have enough speed to reach second wall after wallshot. Spacing of the walls after sync also looks weird. I was thinking about making second wall further from first and make first one larger, so you can do two wallshots. In it's current state it's too hard to get wallsync.
Maybe it's just skill issue lol
10) Jump 12 is a second best jump on a map imo. I was thinking about making ramp higher, but it would kill whole challenge of the jump so idk
11) This black walls between second ramp and white walls on 13 have invisible walls, yet they don't have them after white walls. Kinda inconsitent. Otherwise, everything is fine here.
12) Jumps 14 and 15 are both good. On 15 you might need to do some rampshot after all prefires to reach your rockets, but I did jump without it.
As said, cool map. Maybe add golden/yellow textures from jump_escape on this map, they can look good here. Petition to change it's name to jump_testwhat.
Death to rampbugs