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Elandi!!

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« Last Edit: September 15, 2022, 07:07:35 AM by Elandi!! »


Hass

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very unique jumps, i like the funky connectors

j12, the end is a bit too far
j13, the end is too high by a little bit, also can easily bonk https://imgur.com/a/cngktBH
j16, the end is too far away, seems unforgiving
j19, i know it's last, but the end is way too far. This will most likely suck to hit online cuz online speedpogo sucks.

if youre goal is to make the jumps unforgiving, which can be a fun thing of it's own, then ignore my advice. Too lenient can sometimes be not fun.


Elandi!!

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very unique jumps, i like the funky connectors

j12, the end is a bit too far
j13, the end is too high by a little bit, also can easily bonk https://imgur.com/a/cngktBH
j16, the end is too far away, seems unforgiving
j19, i know it's last, but the end is way too far. This will most likely suck to hit online cuz online speedpogo sucks.

if youre goal is to make the jumps unforgiving, which can be a fun thing of it's own, then ignore my advice. Too lenient can sometimes be not fun.

I adjusted 12 and 13, both are a bit easier now and made 13 less bonkable.
for 16 and 19, I think I do want them to be a bit unforgiving especially since last used to be harder, I already made it easier to account for online pogo sucking.
download for updated map in main post :)


Elandi!!

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jump_pow_a3 changelog:

1 to 3 - detailed and nogrenaded
7 - corner chamfer gone, making you closer to the wall after bounce.
11 - end is a 128 units further away making the jump harder
12 - skip platform raised by 64 units
13 - starting platform extending by 128 units making the wall sync easier to hit, and added nogrenade right after wallsync to force good wallshots after.
15 - end platform extended by 128 units to make it easier
17 - small noob ledge added
19 (last) - second skip is higher. walls after shortened to only fit 2 wallshots before ramp.

beauty shots:




Hass

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yooo sick detailing,

on 7, the bounce jump, the bounce is annoying with stock, make the strafe a bit less tight.
on last, i preferred the old version, it was more fun, where you can freestyle however many wallshots you want


Elandi!!

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jump_pow_a4 changelog:

- detailed upto level 6
- 7 lowered the bounce height a lot so you can pre fire the bounce, also lowered the wall heaps, and made end a bit further.
- 8 to 9 connector made longer for a more consistent speedshot setup
- 10 to 11 connector strat made more consistent
- 18 start platform is longer for new connector strat consistence
- 19 (last) big changes, it's now more freestyle and has more emphasis on wallshots

beauty shots:
https://imgur.com/a/uxuygL7


Elandi!!

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jump_pow_a5 changelog:

- detailed upto level 17
- texture swap because old ones looked bad in lower dx levels
- 3 to 4 connector consistency changes
- 10 to 11 connector ramp changed to other side for consistency
- 14 to 15 connector bonk wall removed
- 15, anti cheat wall lowered
- 15 to 16 connector changed a lot
- 17, anti cheat wall lowered

next update probably gonna be last.


Hass

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Wow, the map looks beautiful now.

I would make jump 10 end closer/easier by a tiny bit, you can edge it often which can be annoying.
I prefer the last on pow_a1 the most. A3 version feels restricting. On a5, it just doesn't feel as satisfying.

Overall, one of the best t5's ever made. Good job.


Elandi!!

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Wow, the map looks beautiful now.

I would make jump 10 end closer/easier by a tiny bit, you can edge it often which can be annoying.
I prefer the last on pow_a1 the most. A3 version feels restricting. On a5, it just doesn't feel as satisfying.

Overall, one of the best t5's ever made. Good job.

Thanks.
I added a 32 unit noob ledge to 10, you can wallbug save on it, but that's fine with me.
On a1 last, someone pointed out to me that the entire difficulty comes from the awkwardness of the first 2 pogo's and then the rest of the jump was trivial, which is really toxic with online pogo, also when I asked a few more people preferred current last, so I'll probably stick with it.
To make current last slightly more satisfying I lowered the final ramp angle and made the end further so u zoom faster/longer, also made the 2nd skip platform higher
https://github.com/Elandi-rj/jump-maps/raw/main/jump_pow_a5_2.bsp


Elandi!!

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jump_pow_a6 changelog:
- map timer added
- detailing complete
- added shootable glass ceiling to every level
- level 2, moved first glass wall to the left by a small amount
- level 14, improved spacing, by making first skip higher, roof was also heightened
- level 19 (last), removed the left and first right inside wallshot, so there's only one way to start the jump,
the skip was moved higher, and the angle is steeper.
the double ramp was also replaced by just 1 longer ramp

there's one more small detail I wanna add before the map is actually finished, but the map is effectively complete.

https://github.com/Elandi-rj/jump-maps/raw/main/jump_pow_a6.bsp


Hass

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last is too hard, it's way too hard to get enough height to reach the end even with pretty good wallshots. Would def make the end platform lower by 1/3 to 1/2 its current height. other than that, good job.


Syphilis

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last too easy.
Spoiler (click to show/hide)


ixam

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Loving the detailing, map is all super fun to play. Last is really good please dont change it lol


Elandi!!

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release changelog:
- lowered last platform, I did think it was too harsh for a mid t5 map
- added back one of the shootable walls for last, I forgot I added it in the first place for if you get too much speed from the first 2 skips.
- added medals

finally done :)

https://github.com/Elandi-rj/jump-maps/raw/main/jump_pow
« Last Edit: September 15, 2022, 07:09:45 AM by Elandi!! »


Elandi!!

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jump_pow_h
very lazy version of map without connectors and max end platform spacing

https://github.com/Elandi-rj/jump-maps/raw/main/jump_pow_h.bsp
author time: 1h21m45s

Don't add this to tempus, unless a lot of people want it which i highly doubt will happen.