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jump_derelict

maxxy · 21 · 2422

maxxy

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Small map I felt like making for fun, based around having very minimal regen and almost only jumps done in 4 rockets.
T4 (I think?), 10 jumps

download: https://www.dropbox.com/scl/fi/ecsunexzqr7xin1226wm7/jump_derelict_b2.bsp?rlkey=cd996zkn2rpaukrbbc1ebcvlh&dl=0

Started detailing, use fullbright after jump 1 unless you really like to be blind i dunno

Enjoy!
« Last Edit: August 13, 2023, 10:58:15 AM by maxxy »


Resistance

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Just 2 small things that I think I can say so far:  For this jump, if you're intending to only make the wall shootable, maybe make the speedshot lower and/or make the ramp further away since I often either go too high or my rocket catches up too fast.

And for this jump: I'm a bit confused on what you're meant to do. I telesync at the start of the jump and then just sync on the white, but it FEELS like it should be a speedpogo into rampshot? Being able to do both is fine it's just the latter doesn't seem clear because of how shallow the ramps are. (Or honestly it could just be because of them just being dev texture making them look like any ordinary floor)


maxxy

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For this jump, if you're intending to only make the wall shootable, maybe make the speedshot lower and/or make the ramp further away since I often either go too high or my rocket catches up too fast.

I intend for both wall and ramp to be shootable, still felt weird at times though gotta agree so I'll see if i can make it feel better

And for this jump: I'm a bit confused on what you're meant to do. I telesync at the start of the jump and then just sync on the white, but it FEELS like it should be a speedpogo into rampshot? Being able to do both is fine it's just the latter doesn't seem clear because of how shallow the ramps are. (Or honestly it could just be because of them just being dev texture making them look like any ordinary floor)

It is 2 speedpogo into rampshot, but the whole point of it was kinda that the ramps are small, I guess texturing will help, will try to see if i can figure anything else out


thanks for feedback!  :)


chell

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I played map quickly. 1, 4 and last seem good (other than last ramps being weird at times, but that could b something I'm doing wrong). 2 last wall felt too far imo, 3 skybox felt low and a bit frustrating as a result, but that could b by design. 5 idk (didn't feel like doing it properly, concept was cool tho). 6 I think the ramp where u sync should b higher than the ss plat but keep the same distance so the timing still works (sometimes ss would just send me on top of the orange bit where u sync, but with too much speed). 6 I also did by assuming only orange bar was meant to be shot, and the ramp is supposed to be nonades. I'm not sure if that's the case though. Overall, I think the idea of a prefire ss ramp sync like this is cool, but I kept finding myself going too fast, too high or both because of the ramps spacing. 7 was fine I think.
this  is all feedback after 20 min on map tho so take with grain of salt maybe + i'm noob


Rellortt

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For this jump, if you're intending to only make the wall shootable, maybe make the speedshot lower and/or make the ramp further away since I often either go too high or my rocket catches up too fast.

I intend for both wall and ramp to be shootable, still felt weird at times though gotta agree so I'll see if i can make it feel better


that jump definitely needs respacing, I was overshooting the ramp more often than not.

Also on this jump I felt like the wall was too low, most of my speedshots went way over

https://imgur.com/a/VUPOCe0


maxxy

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Updated to a2: https://www.dropbox.com/s/woisljdqw13dk2r/jump_derelict_a2.bsp?dl=0

Tried to make changes according to most feedback so far, will add last 2 jumps next and try to see if I can improve the others more. Thanks a lot for the feedback so far  :D


ixam

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Epic to see return of no regen jumps

2: Fun jump but would be very very hard for average t4 jumper
3: Annoying to fail from hitting the skybox
5. No idea why it wants me to shoot the walls instead of just skip, but once its just a skip the jump becomes pretty boring
6. Wasn't sure if prefire is intended or not, personally I had a much easier time with just speedshot on right side then sync
7. Should have visual on ground for where hole is
8. Too easy unless its first jump of map ig

edit: I wrote this before updated version so some of this may be outdated
« Last Edit: April 21, 2022, 08:59:18 PM by ixam »


False_

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wtf sniped my 4 year old map's name, on a limited regen map too...

really cool, interesting levels overall! I like it a lot

I found level 7 right now (wallshot start > sync > wallshot > strafe) isn't really doing it for me, feels like you need a very good start shot or sync

Level 8 was really interesting, but I found it took a while to learn how to do it and wasn't feeling too hot until I got it

Both those were really bonk prone, and you end up failing a ton by bonking really quickly on attempts, making getting stuck on them a lil frustrating

Otherwise really great stuff overall, spacing works out well


Finn91

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1 - good
2 - good but indeed kinda hard for jump 2, free with ctap tho
3 - like ixam said, ceiling tad low
4 -  very epic
5 - much easier to do a skip
6 - instinctively did the same as ixam, works good (can bonk sometimes if you really go only for height but that basically happens only once)
7 - agree with False, the angle you need is fairly "precise" and you need a strong blind double (thing I tend to dislike, so i'm maybe biased) but jump works, it's just the hardest for me
8 - good jump, never bonked it so can't complain

Also the blue/red texture doing the same thing is kind of confusing sometimes
Overall fun map, looking forward for the new jumps/adjustements


maxxy

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Updated to a3: https://www.dropbox.com/s/k5ngmrstdioxzj2/jump_derelict_a3.bsp?dl=0

Added last 2 jumps, more fixes according to feedback
Will continue fixing stuff and start re-ordering the jumps soon


wtf sniped my 4 year old map's name, on a limited regen map too...

lol I had absolutely no idea, hope you don't mind  ;D
« Last Edit: April 22, 2022, 10:54:14 AM by maxxy »


maxxy

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Updated to a4: https://www.dropbox.com/s/n8d49ucv5fv5jt5/jump_derelict_a4.bsp?dl=0

Re-ordered the jump (not necesserly in difficulty order but more like what I thought would be fun for both running and casual playthrough), although not super sure about it yet

Gonna start connecting very soon  :)


hex

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fun map, it almost makes you forget you're playing the soldier man. feedback: https://imgur.com/a/oJmaiNF


maxxy

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fun map, it almost makes you forget you're playing the soldier man. feedback: https://imgur.com/a/oJmaiNF

The centered tele destinations are temporary, but thanks for the feedback, I'll fix as much as I can soon  :)


hex

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...

The centered tele destinations are temporary, but thanks for the feedback, I'll fix as much as I can soon  :)

you love to hear it


maxxy

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Updated to a5: https://www.dropbox.com/s/fvdszn9u0udx0h2/jump_derelict_a5.bsp?dl=0

Quick update with mostly quality of life changes, I'll try to see if I can make 6 feel better but I think I'll just make it more obvious that the ramp is shootable and that it pretty much should be used.
« Last Edit: April 25, 2022, 04:35:26 PM by maxxy »