1-6 (wallshot to skip) ceiling can be higher, pretty easy to hit it and not very speedrun friendly if you sync into the jump
1-8 (speedpogo) all the textures in this jump are very flat, makes it really difficult to gauge speed, maybe replace the walls with the normal wall texture used everywhere else
2-1 (hole into wallshot to double) textures on the second portion have the same issue as 1-8
2-2 please make some strat for this that you can just wallshot past all the floating platforms or something, really boring jump as is
2-3 lighting on this jump is a bit much, feels like a nerfed fullbright, especially the ceiling geometry
connector before 2-6 - OUCH !
2-6 telesync off the backwall was kinda tough for me, might just be not used to offline syncs anymore but this felt like the hardest jump apart from last
connector after 2-6 - ouch ! (only the first half is bad but it just looks unpleasant)
2-8 (last) - same issue as everyone else, ceiling needs to be way higher
entire map feels a bit too bright on the whole, might just be some of the neon colors creating that effect but idk