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jump_laevateinn

wickEd_

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- A Spooky Special map, the sequel to SDM is here. Laevateinn is a freestyle jurf-based Soldier map inspired by jump_pdidey.

- Difficulty: T3 T4 Soldier / T4 Demoman.

- Levels: 1 level with multiple jumps (run resets on fail).

- Can't add more levels, bonus or a timer cause hammer brushsides are 64556/65536 65050/65536 lol

- Notes:

- All lava textures are func_nogrenades

- trigger_catapult that launches you 90 degree upward is used on these 2 jumps
Spoiler (click to show/hide)

- trigger_push trigger_gravity within the red rings is used in this jump (90 degree upward push)
Spoiler (click to show/hide)

- The extra ramp is added here otherwise you can run into a wall/ramp bugs when surfing beside the curved wall
Spoiler (click to show/hide)

- Credit to Oatmeal's jump elephant 1 HU brush on the downward slopes
Spoiler (click to show/hide)

- Possibility of wallbug on the final downward spiral slope because tf2

- Map showcase:
full run when finalized
Teaser: https://www.youtube.com/watch?v=AFzznVY4ObU

- Screenshots:
Spoiler (click to show/hide)

- Download Link:
(Final) https://www.mediafire.com/file/fz0ifhgtpfiz3ha
(b3) https://www.mediafire.com/file/wq6r7u2stbl76wf
(b2) https://www.mediafire.com/file/yt71k9pzwxp80sk
(b1) https://www.mediafire.com/file/j3ufx7gkxa8qwd6

Skybox source (edited):
https://gamebanana.com/mods/396417

- Changelog: -

B2--> Final:
  • Removed soundscape
  • Replaced trigger_push with trigger_gravity
B2--> B3 Changes:
  • Removed old trigger_hurt
  • Removed old overheal triggers across the map
  • Added tick-based health regen
  • Reworked the curved walls on jump 6 and removed the extra ramp (basically reduced the curved walls from 8 to 4. This somehow reduces the chance of wall/ramp bugging unless you get TF2'd
  • Added HDR, changed luxel scale from 64 to 128 (low scale stops the compiler)
  • Added point_servercommand for disabling respawn time and waitingforplayers time (server should have this command set "sv_allow_point_servercommand always")
  • Added dustmotes across the map
  • Relocated RED team spawn
  • Replaced the glass on the timer to a transparent brush
  • Fixed nodraw texture in the first jump
B1 --> B2 Changes:
  • Added texture timer by pants (Image)
  • Fixed the last 2 brushes of the spiral slope not being snapped to the same grid (Image)
  • Changed Soldier difficulty tier from T3 to T4
« Last Edit: June 02, 2023, 09:44:42 AM by wickEd_ »


wickEd_

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Updated map version to B2. Refer to the changelog


wickEd_

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Posting the below changes before finalizing the map

Download Link
  • Removed old trigger_hurt
  • Removed old overheal triggers across the map
  • Added tick-based health regen
  • Reworked the curved walls on jump 6 and removed the extra ramp (basically reduced the curved walls from 8 to 4. This somehow reduces the chance of wall/ramp bugging unless you get TF2'd
  • Added HDR, changed luxel scale from 64 to 128 (low scale stops the compiler)
  • Added point_servercommand for disabling respawn time and waitingforplayers time (server should have this command set "sv_allow_point_servercommand always")
  • Added dustmotes across the map
  • Relocated RED team spawn
  • Replaced the glass on the timer to a transparent brush
  • Fixed nodraw texture in the first jump


wickEd_

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Pushing this final version before jam 2023. Here are the final changes:

- Removed soundscape entity to avoid having migraine (couldn't find a way to make it fade in and out in different areas lol)
- Replaced trigger_push with trigger_gravity (Due to high player velocity, server's console will be spammed with the following messages as you enter the push trigger area:
Spoiler (click to show/hide)
+ gravity in this case serves the same purpose excluding the message spam

Download link