- A Spooky Special map, the sequel to SDM is here. Laevateinn is a freestyle jurf-based Soldier map inspired by jump_pdidey.
- Difficulty:
T3 T4 Soldier / T4 Demoman.
- Levels: 1 level with multiple jumps (run resets on fail).
- Can't add more levels, bonus or a
timer cause hammer brushsides are
64556/65536 65050/65536 lol
- Notes:- All lava textures are func_nogrenades
- trigger_catapult that launches you 90 degree upward is used on these 2 jumps
-
trigger_push trigger_gravity within the red rings is used in this jump (90 degree upward push)
- The extra ramp is added here otherwise you can run into a wall/ramp bugs when surfing beside the curved wall- Credit to Oatmeal's jump elephant 1 HU brush on the downward slopes
- Possibility of wallbug on the final downward spiral slope because tf2
- Map showcase:full run when finalized
Teaser:
https://www.youtube.com/watch?v=AFzznVY4ObU- Screenshots:- Download Link:(Final)
https://www.mediafire.com/file/fz0ifhgtpfiz3ha(b3) https://www.mediafire.com/file/wq6r7u2stbl76wf
(b2) https://www.mediafire.com/file/yt71k9pzwxp80sk(b1) https://www.mediafire.com/file/j3ufx7gkxa8qwd6Skybox source (edited):
https://gamebanana.com/mods/396417
- Changelog: -B2--> Final:
- Removed soundscape
- Replaced trigger_push with trigger_gravity
B2--> B3 Changes:
- Removed old trigger_hurt
- Removed old overheal triggers across the map
- Added tick-based health regen
- Reworked the curved walls on jump 6 and removed the extra ramp (basically reduced the curved walls from 8 to 4. This somehow reduces the chance of wall/ramp bugging unless you get TF2'd
- Added HDR, changed luxel scale from 64 to 128 (low scale stops the compiler)
- Added point_servercommand for disabling respawn time and waitingforplayers time (server should have this command set "sv_allow_point_servercommand always")
- Added dustmotes across the map
- Relocated RED team spawn
- Replaced the glass on the timer to a transparent brush
- Fixed nodraw texture in the first jump
B1 --> B2 Changes:
- Added texture timer by pants (Image)
- Fixed the last 2 brushes of the spiral slope not being snapped to the same grid (Image)
- Changed Soldier difficulty tier from T3 to T4