some cool jumps on this
3 inside route so much easier not much point to the other
4 triple setup a little non-standard
5 The speedshots are kinda awkward, to fix it I would raise the first one a little, and make the second one a little closer and a little higher compared to the first (doesn't need to be perfectly even though)
for the ramp, I think it would feel better if you made the end of the ramp go taller, fitting 2 rockets on it going for height is feels bad
its a little confusing where to go, if you wanna keep the multiple jumps in the same section I would recommend making it obvious where to go with the detailing. (give the individual jumps seperate styles or smth)
6 doing a speedshot into a tight skip like this is very annoying, maybe make it a wallshot instead?
also I cant really tell what the intended strat is? are you supposed to triple on the first ramp after the sync? Cause I cant really make it straight from the rampsync.
7 skips after wallshots can be annoying, but I think this is fine
make the walls go higher, I overshot the second one quite easily
8 the walls are tiny, I always go too high, I think in general its fine to be precise with the bottoms of walls, but the tops you should make higher than neccessary so people can adapt to their own spacing rather than try and conform to your spacing
the ramp is too short, I am often way too fast
9 the strafe around the wall to the end is cool, but the random wallpogo beforehand is both out of place and boring
10 the skips are kinda awful
the ending wallshots needing so much height make the skips extremely important, so if you arent able to make them work well should probably just respace ending.
11 the catch is kinda annoying, but I was getting it pretty consistently after practice, the ramp is too short again, Im too fast for the double
12 jump is pretty cool
to make the intended strategy more clear you could put a barrier you need to go over before doing the sync back
13 you need a very specific spacing to make the triple work, im not sure how you could fix it, maybe make the catch plat slanted horizontally so you can try to adapt to your height?
as it is you basically just do the rampshot and pray you line up
not very fun
also the water is very annoying
14 skips after wallshots are bad, and these walls are spaced badly as well, I always go way too high.
maybe rework the ending (ramp instead of skip or something)
15 I cant really tell what the left most wall on the end is for, much more natural to just catch/wallsync on middle wall although its still kinda awkward
also starting with a ctap feels much better, so I would recommend spacing first wallshots with that in mind, currently they're too close to each other
16 walls are way too short, on my first attempt I did all wallshots after the second wall on the gray, so probably just raise the tops of all of them
17 both ramps are too short, the second one was way too short, although making it longer might make the jump harder? idk
18 I think I agree the second tower is too far
19 the first wallsync wall is too close
20 you go so high on after the second ramp sync that the next is really hard
and in general this jump is pretty annoying since you need a specific height to make the second half of the jump work