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jump_zephyr

spoc13 · 17 · 700

spoc13

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Working on zephyr for jammmmm

Update to a09: https://drive.google.com/file/d/1qhb8-IZwSaYFn3Zp3nlire0jFXx6zpd7/view?usp=sharing

- Everything is connected with basic connectors
- 12 ending changed
- 13 expanded space between 3rd wall and the ramp to allow for more speed. makes the tripleskip/wallsync easier
« Last Edit: October 22, 2023, 01:02:26 AM by spoc13 »


spoc13

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The progress I made over jam. Not a playable version, but for those of you who were excited to see what the detailing would be like, here is the official peek. You may want to wait for b2 where I fix the teles and start anticheat. Now in b2, teles not done but should be playable.

b2: https://drive.google.com/file/d/14yY4fztSL1ic2wVgsin6G9980ZWVqBek/view?usp=drive_link

Other notes:
- 9 altered to be a prefire/staggered wallsync wall rather than two walls.
- Most ramps are a little longer due to the detailing.
- Ceiling on 9 extended to make the smash>bhop more flexible for speedrunners, and added a net to show players shouldn't go above the 9-10 connector bridge.
« Last Edit: June 12, 2023, 05:33:22 PM by spoc13 »