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jump_boldier

hex · 3 · 266

hex

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jump_boldier



soldier map! t3/t4-ish with 17 jumps, possibly more in the future. map has no lighting or detailing so is very much not complete, currently working on spacing and things like that. feedback welcome

a5: https://cdn.discordapp.com/attachments/671175695648423959/1066783446296428594/jump_boldier_a5.bsp

old downloads:


Seere

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greetings

first off, fun map, enjoyable to play but here are some quick suggestions

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consider putting a small ramp on the orange back wall for better flow


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this jump is comparatively much easier than pretty much any other on the map to me


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consider making the inside walls there shootable rather than just the ground


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the sync level similar to this was fine but this just is awkward


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consider putting a tele trigger right in from of the white wall so it resets you right away if you don't go high enough. also, this level was much harder compared to pretty much anything else on the map, becoming a recovery wallpogo level if you don't one-shot it the intended way.


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I think this level is fine but like the one mentioned above, it's less hard than it is really precise, not sure if fitting for a final jump
weird sidenote (disregard) I find doing this jump fun the other way around lol


other than that, the rest seemed fine to me, connectors seemed fine as well
« Last Edit: January 28, 2023, 06:10:36 PM by Seere »


Finn91

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Hey cool map
Agreed with almost everything Seere said, minus the "weak sync" jump which I felt was fine at least for me

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I wallbug these ramps and get a full height rocket sometimes, kind of annoying but I don't know what you can do

Also, while it's subjective, I disliked 3 jumps that were all similar in some way

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One of the jump I find really not fun, and Idk if it fits the map well
Not a big fan of last too and another one with a slanted obstacle but you already know that it's your map and you do whatever you want with, just letting you know what jumps people will most likely dislike, well maybe only the jump I screenshoted above will be annoying for most people, can't really predict but that's my guess

Apart from this, I really enjoyed the map, looking forward for detailling/lightning and stuffs, great work