greetings
first off, fun map, enjoyable to play but here are some quick suggestions
consider putting a small ramp on the orange back wall for better flow
this jump is comparatively much easier than pretty much any other on the map to me
consider making the inside walls there shootable rather than just the ground
the sync level similar to this was fine but this just is awkward
consider putting a tele trigger right in from of the white wall so it resets you right away if you don't go high enough. also, this level was much harder compared to pretty much anything else on the map, becoming a recovery wallpogo level if you don't one-shot it the intended way.
I think this level is fine but like the one mentioned above, it's less hard than it is really precise, not sure if fitting for a final jump
weird sidenote (disregard) I find doing this jump fun the other way around lolother than that, the rest seemed fine to me, connectors seemed fine as well