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spoc13

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My Jam 2021 map; a collaboration with Firestabber. Starting to work on version for Tempus.
 
Version b1: https://drive.google.com/file/d/1OthgDjJuj6iq0V6O77v_WECTA3X3lxT1/view?usp=share_link

I have already made some changes since jam 2021, most notably to jump 7. I still have a short list of changes to make, including to add jump 10 (which I need to nudge fire about - they've already made a rough version of the jump).

a question - how does tempus handle fog changes? The fog triggers work in singleplayer but I'm not sure how they will fare with multiple players.
« Last Edit: January 26, 2023, 01:16:02 AM by spoc13 »


spoc13

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Version b2: https://drive.google.com/file/d/1V_YcqwESaQzopjlwxBrs87JYtxZ8knMD/view?usp=share_link

Some fixes, notably:
- fog now done clientside
- noclip sections reduced, most notably on 9
- clipping on 8 ramp, should reduce/eliminate rampbugs
- autoeb for speed strat between 8-9 improved
- now possible to get to the boletes
- added some credits

Still need to add 10, which should occur in the next week or two. Stay tuned :P
« Last Edit: February 20, 2023, 08:56:27 PM by spoc13 »



spoc13

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damn i thought i packed everything

and thx for the feedback :D


wickEd_

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hi,

Unless intentional, you can do a ctap telesync here to skip the next jump or 2:

https://gfycat.com/farawaypresentbluetonguelizard
https://gfycat.com/playfulbonyhorsefly

Other than this, map needs to be packed which you just mentioned


spoc13

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Version b4: https://drive.google.com/file/d/1UTFrURNLC14nLQH6Xa_oFX6bDoQslSeD/view?usp=share_link

- added jump 10
- some quality of life changes
- at some point after I finish detailing 10, I'll need to go through the map with someone to pack textures & props. the auto on VIDE isn't catching everything.
« Last Edit: March 20, 2023, 12:51:53 AM by spoc13 »


spoc13

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Version b7: https://drive.google.com/file/d/1MXZwqXtN-TKvFjK_eKl7g7nHIYQf1eS4/view?usp=share_link

- started using compilepal to pack it so map is now c h o n k y
- 10 detailed
- last room modified
- remade a ramp that had been subject to vertex drifting in the past few versions

It's done unless some bugs need fixed, gonna submit  8)