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Hass

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Another consistently good demo map from you.

It is really dark in some connectors. Some jumps are way too bright, can barely see the stickies. See pictures, not every dark/bright spot in there.
https://imgur.com/a/kN6jlk4


Consition

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Updated to rc2.

Download: https://www.dropbox.com/s/entlqp9hw2f2hc6/jump_rust_rc2.zip?dl=0

Changes:
  • Replaced last with 2 new jumps.
  • Minor detailing changes.
  • Fixed dark lighting in some connectors.
  • Added platforms for soldier to stand on. The platforms are marked by green particles.
  • Changed level 7 to be less awkward.
  • Added ramps to level 6 to help for soldier.
« Last Edit: July 01, 2023, 05:59:08 AM by Consition »


Sowbug

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Very solid map!

Jump 3
  • The platform with glowing particles might be broken. I assume it was meant to be a tele for demo while being a walkable platform for solly, but it doesn't teleport you as a demo
  • The connector between jumps 3 and 4 is still somewhat dark


Consition

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Very solid map!

Jump 3
  • The platform with glowing particles might be broken. I assume it was meant to be a tele for demo while being a walkable platform for solly, but it doesn't teleport you as a demo
  • The connector between jumps 3 and 4 is still somewhat dark

Fixed the platform and made the connector a bit brighter. Updated the download links.


Consition

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Updated to rc3.

Download: https://www.dropbox.com/s/za883e657ji06j1/jump_rust_rc3.zip?dl=0

Notable changes:
  • Fixed inconsistent ambient lighting colour.
  • Improved lighting and visibility.
  • Improved clarity and consistency of textures.
  • Fixed some invisible displacements.
« Last Edit: July 02, 2023, 04:45:44 AM by Consition »


Waldo

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L4 tele dest is too high

2pre/tick3 on last is going to be painful in runs, but it's spaced fine

very cool map


Consition

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L4 tele dest is too high

2pre/tick3 on last is going to be painful in runs, but it's spaced fine

very cool map

I thought last was hard but okay at first but after some testing I decided to make it a bit more forgiving because the pre was very precise. I updated the download link for rc3.


hex

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fun map

my only real complaint is that a lot of the big white dustmotes towards the start of the map felt pretty intrusive, though those can be disabled so doesn't really matter.

also, not sure if this happens for everybody but my console is spammed with this error:
`DataTable warning: player: Out-of-range value (334.000000/90.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.`

it looks like a vscript thing but your map doesn't appear to be using any vscript, nor should anything I have locally be messing with your map so idk.


Consition

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also, not sure if this happens for everybody but my console is spammed with this error:
`DataTable warning: player: Out-of-range value (334.000000/90.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.`

it looks like a vscript thing but your map doesn't appear to be using any vscript, nor should anything I have locally be messing with your map so idk.

I did notice that and I don't know what is causing it. It showed up in rc2 I believe.


mazlli

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also, not sure if this happens for everybody but my console is spammed with this error:
`DataTable warning: player: Out-of-range value (334.000000/90.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.`

it looks like a vscript thing but your map doesn't appear to be using any vscript, nor should anything I have locally be messing with your map so idk.

I did notice that and I don't know what is causing it. It showed up in rc2 I believe.

iirc this could be a problem related to tele_destinations being set at odd angles, i could be wrong though