Updated to _rc1:
-replaced most func_brushes with func_clip_vphysics. That means consistent wallpogo and no random wallbugs whenever you wallhug vert
-added a soldier checkpoint on level 10.
-tweaked some catapults to make them consistent.
-reworked the ending of level 8, made it look a bit nicer. The hard turn hasn't been nerfed
-fixed the misaligned wall on level 4
-some minor fixes I don't remember