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jump_wallrun

Larry

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Howdy gamers  8)

Here's a somewhat gimmicky map to celebrate TF2 and TF2.

_b3 doesn't have regen, bring your own.

How it works:
- You can run on solid walls by holding a movement key towards the wall
- You need at least 400 horizontal vel to wallrun
- Your gravity is halved while wallrunning
- Your walljump charges up in 0.8 seconds of being airborne (or on wall)
- You can walljump by pressing the jump key while wallrunning
- Walljump gives you some speed forward, away from the wall, and upwards if not already going up too fast

showcase:


download:
https://files.eepy.tf/maps/jump_wallrun_b3.zip
« Last Edit: November 21, 2024, 02:52:53 AM by Larry »


hex

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Resistance

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hex

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3. I'm very curious as to why I need the vscripts downloaded locally for this map to work. Shouldn't they be packed into the map?

You should be able to just pack the script just fine as long as it follows the proper folder structure. IDK if the auto-packing solutions like compile pal are able to find and add vscripts yet or if it's not programmed to search the scripts folder but you should be able to do it with a more manual program like VIDE for sure.


Larry

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I haven't looked into packing yet. Thanks for the feedback tho  8)


Larry

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Updated the map to _b2, dl link in OP

Changes:
- added some initial detailing
- made jump 3 less strafeable
- minor spacing adjustments on jumps 4 and 5
- the wall on jump 6 is now higher
- jump 6 has an alternative end if you slam it
- jumps 7&8 combined into one, raised the ceiling
- made the robot cooler 8)
- changed the skybox & lighting
- packed scripts into bsp
  - if you downloaded an earlier version, you probably want to remove the old scripts


Larry

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Accidentally nuked the previous download when moving file host.  :)
Recompiled and updated DL link to _b3. Shouldn't have any real changes.