Thanks for the feedback Gourmet & Finn, and I have been reaching out to some jumpers that I see regularly on servers to test. A small but helpful sample.
I will be working on the map this week, mainly in response to recent feedback and to add some detailing to the jumps themselves.
In the meantime, here is a better description of the jumps:
1 - initial, three downwalls (either side) with decresing relief.
2 - 2x-wallcatch to RDW (2x wallcatch to 2x wallcatch also possible)
3 - ss > 2 RDW > 2LDW OR ss > 2LDW > 2RDW
4 - overwall>backws > dws same side inc. relief > outside 90 to inside wall > dws same side inc. relief > inside 90 to outside wall > end (pedantic here, makes more sense in context.)
5 - init > RW > prefire > RDW > 2x-wallcatch (2 changes coming in a9 - end moved back and second wall made shorter s.t. only one rocket can feasibly be used)
6 - LW init > 4 RW, slightly down > 3 LDW > 1 RDW (1 change coming to a9 - net underneath start to prevent wallpogo)
7 - init > 2 skips > LW, LDW decreasing relief > inside 90 to outside RDW > 2 RDW decreased relief > 2 skips (total 256hu descent over 5 wallshots.)
8 - overwall > back 2 RDW decreasing relief > 4 LDW decreasing relief (2 on first left wall)
9 - init RW > 2 RDW decreasing relief > 4 LDW decreasing relief > RDW
10 - init > RW > 2x-Lwallcatch > 2x-Rwallcatch > 90 left turn/prefire RW (hit prefire) > RDW > strafe
After the next version I may make a showcase too, just so that the intended strats are clear.