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jump_biolab

ronv45 · 16 · 985

ronv45

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t4 solly, 15 jumps ish,  currently no anti cheat but should be obvious what you can and cant shoot.
any and all feedback would be appreciated.

download link:
https://www.dropbox.com/scl/fi/pn9dgrzv5h462kkglosff/jump_biolab_rc1.bsp?rlkey=r6rvopz0x87kcxx7716q0xwoo&st=y5ylxecz&dl=0
« Last Edit: November 02, 2024, 07:20:35 AM by ronv45 »


Finn91

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Hello, cool map

1 -> fine
2 -> fine
3 -> fine
4 -> end feels very close, you could probably add some sort of strafe to this? or not but imo it's too easy
5 -> jump is fine, you can skip the 1st wall, Ig it's faster but also harder so imo it's a good thing
6 -> fine
7 -> I feel like this is a bit less intuitive than the other spiral jump
8 -> The better one imo, they feel similar so it would be weird to have them both imo
9 -> jump is fine, you can 1 rocket last wall which is not a big deal, just maybe slightly too easy
10 -> fine
11 -> very cool !
12 -> pretty sure intended is to use 2 rockets on last wall but you don't even have to, this feels too easy
13 -> fine
14 -> I surely do this wrong but I don't like the spacing on this, I usually go to high
15 -> fine

Looking forward for connectors and detailling :D


porkie

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Hey man, played the map, really fun and creative jumps!

Not got a lot to say as everything feels pretty well spaced to me, just a couple of things:

The 2 spiral jumps, both are fine IMO, but I'd choose the 2nd one if I had to pick (jump 8 I think), the one with the slanted wall.
Not sure what's going on at the end of 10, is that a little area to resync if your wallshots aren't good enough?

Honestly really good, looking forward to updates and detailing

:^)


ronv45

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updated to a7 , link in the main post.
nuked prelast, added two new jumps.
jump2: extended the pogo platform by a bit
jump3: lowered the the first pogo platform by a bit
jump9: extneded and made the second pogo platform higher and moved the walls back
jump10:nuked the left wall since it made the jump to easy
jump11: lowered the sync platform
jump13: moved the end back

kept the first spiral jump for now but it will probably get removed next update.


rellort

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maps fun!
second spiral jump is more interesting
jump after spiral feels weird, walls are too short for both strats, and too long to force either of them
Spoiler (click to show/hide)


ronv45

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updated to a8, link in the main post.
added a lot of connectors and maybe some minor changes. would love to get feedback on the conenctors in praticular.


ronv45

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updated to b1. 4 new connectors added so everything is connected right now , also some minor changes . after ill get some feedback and if everything is ok ill probably start detailing.


fredjump

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1- ok
2- ok
3- ok
4- ok
5- cool strafe if a tiny bit tough
6- initially felt like this was the hardest jump until i started shooting the skip early
7- nice jump
8- fun
9- gamer strat of skipping the sync and even slotting the hole is a bit difficult, since you have to be patient with your strafe before the 3rd wallshot or else you get owned by AA penalty, which probably makes this a good jump/strat. you can also do a ctap sync into this jump from connector, skipping the first two walls entirely, tho it's easy to go too high for the final wallshot.
10- very fun jump
11- decent
12- fairly fun jump
13- nice easy last but i wish there are more to it tbh, maybe some bits to strafe around or something, otherwise it's a bit too easy for last

i also noticed 3 functional jumps and one incomplete jump floating in the void so i played through them. wallshot jump is fun, bounce jump is alright but tbh it'd feel out of place in the main map, ramp jump is meh. i have no idea if these are bonuses or future jumps or scrapped jumps.

overall, very fun jumps and okay connectors, there's probably decent potential for strats involving connectors for a few of these jumps such as lvl 8 (can just go straight into the ramp from connector, probably easier tbh).

only jump i'd change is last to make it more involving (tbh idk if this is even supposed to be last).

i like this map



Goth.jump

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Hihi

(From a Solly perspective)
Overall this feels like a fairly fun and semi-challenging T4 map, I liked it quite a bit!

[More in-depth analysis jump by jump]

J.1; Great
J.2; Good
J.3; Okay (feels a little finnicky to get the Speedshot right)
J.4; Good (initially felt like pillar 2 & 3 were a bit too close together, but if intended is to prefire at pillar 2 a little bit then it's spaced perfectly)
J.5; Good (stafe had a slightly odd feel to it at first but with a more catch-focused wallsync it's perfectly serviceable)
J.6; Good (as fred already stated, feels like the hardest jump at first but prefiring the skip makes it easy to clear)
J.7; Great
J.8; Okay (feels like the toughest jump on the map, pogos can feel a little odd to get right)
J.9; Great
J.10; Good
J.11; Perfect
J.12; Great
J.13; Good
J.14; Great
J.15; Great (feels challenging enough and is satisfying to hit, perfectly serviceable for a last)
[All personal opinions, take with a grain of salt]

Connectors all feel reasonable to me, overall a pretty solid construction

Fun map, I enjoyed it quite a bit!


ronv45

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Sizeable update.
added:
* some minor connector tweaks
* detailing
* nonades

still missing:
* end room
* lighting
* turning pogo platforms to phase
* some logic stuff
* bonus

mainly looking for feedback on funny cheats , missing teles, places that might need momentum cancelling teles ,missing textures (or some that seem definetly out of place), and any oddity that you may find.
of course every and all other feedback is welcomed.
im going to start working on lighting next and hopefully by the end of the week the map will be done.

link in the main post was updated with the new version.


porkie

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Map looks and plays great!

Just a few things:

Water sticking through the wall in connector 1-2
Spoiler (click to show/hide)

Various spots you can stand, not really game-breaking but still.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

This one you can also wallshot the grey border at the top of the walls on the inside.
Spoiler (click to show/hide)

You can land on every step but the last here safely... not sure if intended?
Spoiler (click to show/hide)

You can still wallshot the end walls here, but it looks unfinished so I imagine you already know about that!
Spoiler (click to show/hide)


:^)


riot

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another banger from ronv take notes kids

the only things i noticed were some z-fighting on the gass (idk if thats a config issue though), and on lvl 10 i would say that the fail tele destination should be moved a bit further back to make it uniform with the rest of the levels and just more comfortable when you fail

also numbers on the lvls unless im blind?


Else

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I doubt half of these are an issue or worth anti-cheating (some probably intended, idk), but may as well include everything I found. There's definitely a couple bits that need fixing though.

edit:

forgot to include one of the funniest

« Last Edit: October 30, 2024, 01:39:50 AM by Else »


ronv45

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unfortunately didnt manage to finish so hopefully next weekend.
added lighting , end room (inspired by the end room of surf_angst by proxychains) ,and a bonus as well as fixed issues .
still need to add some detailing and some logic stuff .
let me know if there are any problem with the lighting or anything else
« Last Edit: November 04, 2024, 05:22:26 AM by ronv45 »


Else

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The cheese on l11 is still possible since the grey wall at side isn't nonade, but since you can't pogo on the glass at end now it's not nearly as free. Don't really think it needs to be fixed.

I won't say much on lighting but the outdoor sections look very nice imo.

CP room is looking pretty epic already and it's not even finished, great work  :)
« Last Edit: November 02, 2024, 08:59:18 AM by Else »