You legend are still mapping
shakez revived me by linking me to this post and I had to check it out. I was never sure if that escape connector was a mistake or not, so I'm honored someone liked it and even made a map out of it
I havent played in quite a while, am rusty and probably between t3/4 solly jumper at the moment lol so take everything with a grain of salt
For the first "starter jumps"
starter jump 1: I honestly thought this was a pogo jump for the longest time and completed it as a pogo jump on my first run. Only when rerunning did I notice the bouncing clouds. But this will probably be more clear once you figure out the visuals. In the rerun I intuitively did some wallshots in each cloud but then the spacing is off ofcourse. It took me a bit to figure out this one should be done without rockets. Its so much more fun if you use rockets tho and that way you can flow into the next one smoothly. I'd love a small bonus with a bunch of easy jumps with short connectors you can fly through. I feel like you can make some really fun sequence with this so that the jumps flow into each other. Some speedrunners would probably find it annoying but I really liked how you can schwoop into the next jump at the start of the map (if you use the walls).
starter jump 5 feels like it should have some wallshot or something just strafing is a bit boring if you ask me
"real" jump 1: Intuitively I did a wallshot in the first cloud which meant the spacing after was a lil awkward but that way I was able to complete the jump without a wallsync because I had more speed (but it was kinda awkward and required slowing down). After reading the intended way it made a lot more sense and was spaced good.
jump 2: definetly needs an arrow to indicate where the end of the jump is. But I really like the flow of this one. Personally, I dont like the sync at the end but thats also because im a noob and dont have speedo
jump 3: this was epic
jump 4: I didnt realize I should wallshot up for a triple and tried to do it just falling down with a double and ofcourse didnt have enough speed that way. Maybe if you put a ceiling at the right height to bonk into it could stop youat a good height for a triple? Not sure but it could make it more consistent.
jump 5: nice
jump 6: too hard for me tbh. I like the diagonal slide and I get a good double . But I just dont reach the second ramp.
jump 7: sliding underneath is really fun, I like this one the way it is.
jump 8: maybe make the blue wall reach one square further out. But you can make it to the blue wall with a good strafe. If its intended as a little bit of a strafe challenge (probably is tbh) then you can keep it that way
jump 9: this wouldve been really hard to figure out without the intended description. Feels like a little bit of a bonus maze/riddle jump xD - some teles were missing on the red squares but youre prob aware
Overall I liked the map and would test again