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Finn91 · 11 · 702

Finn91

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Updated to a2
  • Removed the grate on jump 2 entirely
  • Reduced grate size on jump 3
  • Lowered ramp on jump 4


Finn91

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Updated to a3

I've detailled first 2 jumps, just curious about the lightning, tell me if it's too dark ?
Mainly first 2 jumps since lightning after isnt done yet

Also be sure to use r_renderoverlayfragment 1 for maximum detailling :D
(there's a random bench before jump 3 ignore this I just noticed it)
« Last Edit: February 05, 2024, 04:52:01 AM by Finn91 »


Finn91

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Renamed map jump_urbex and updated to urbex_a1
  • Did some slight tweaks in connector 2-3 and 6-7
  • Continued detailling and (hopefully) finalized rooms layout (spoiler : it wasnt even close)

« Last Edit: February 10, 2024, 04:15:24 PM by Finn91 »


Finn91

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Updated to a3

Slight advancement in detailling
Almost done with the map :D


Finn91

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Updated to b1

All rooms are detailled, improved some other rooms etc etc
Added some easter eggs

Just need to finish some stuffs, review everything and it should be done
« Last Edit: February 10, 2024, 04:15:45 PM by Finn91 »


Finn91

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Updated to b2

More detailling, slightly grinding towards Hammer limit but I'm still fairly far.
I absolutely didnt advance on what I planned to make this week-end, but map should be done this week (trust), so if you have any complaints about spacing hurry up !
« Last Edit: February 11, 2024, 06:02:41 PM by Finn91 »


Finn91

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Updated to rc1

Some slight detailling additions here and there, but mainly finalized the secret room.
There are probably still few floating props or some missaligned textures or props without collisions but unless it's something major I don't mind at this point.
I should have done a great job at checking you can't land on anything within jumps but I maybe missed some ?


Anyways I consider the map done unless game breaking/major visual issue is found.


Finn91

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Small update to fix a nogrenade, a displacement where you could stand and some floating props


rellort

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last should reset you on the right
could maybe do that on the rest of the jumps too, but they are fine with ctap start so not a big deal if you dont.


Finn91

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rc3 version - moved every reset closer to the wall