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ronv45 · 21 · 1503

Waldo

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Per https://jump.tf/forum/index.php?topic=3476.0 :

Map looks very good


ronv45

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1. Ah yes I forgot about the demoman class,  will change that . As for the regen I was under the impression that tempus just disables regen triggers anyway because there is already built in regen, if this isnt the case what should I add/ change as I think I used gorges prefab for the regen.
2. Yes Im aware and I dont mind.
3. Im not sure what you mean here, the trigger thats in the picture is not the trigger that ends the timer its just the one that prints out that you finished the map offline.
The map timer ends , as I tried to clarify in my previous message, as you enter the last room. The trigger itself is completely overlapping the door into the room and should be on grid.

Ill try and make the necessary changes on thursday.


Waldo

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Tempus can remove or modify most entities, but I'd rather not have to decompile the map, find your timers, and write up stripper code to remove them. Much easier from hammer.

No problem if the intended end is just the threshold to the room; I just assumed the CP trigger was the endzone.


ronv45

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I have no problem fixing the regen and the nonades , its just im not entirely sure what exactly i need to fix on the regen or how , if you could maybe give a short explanation or link to a post or something that would be very useful. As of right now i just used gorges prefab.

And yes just making where the door is the end zone would be perfect. I  can see how that other trigger can be confusing.


Waldo

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Right now you have a single trigger which renames the player to "solly" and then a logic_timer which continuously sets hp to 900 for anything named solly. The targetname is preserved on respawn, so you need to have another trigger over the spawn which changes the name to something other than "solly" if the player isn't a soldier. You can just copy the filter_tf_class, change the name and toggle it to "Disallow entities that math criteria", then copy the trigger and change its filter to the new filter + the targetname output to something else.


ronv45

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updated the link in the main post, everything should be fixed i think.
thanks for the detailed response that was very helpful.

might be worth adding to the air nonades part in the tempus map guidelines that you need to use a noentry texture scaled up by a lot since it took me awhile until sgt told me.