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Diabolical

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This is a 30 level Demo jump map, split into 3 courses that test your skill on a large variety of sticky prefire challenges. Starting from the rather basic single pre, to even a couple of pipe tricks. The map is currently fully playable from start to finish, however I expect to make changes based on whatever feedback I get. My intention has been to create an innovative unique and also challenging trail on a technique that rarely if ever has been purposely added to Demo jump maps. But I also want it to be fun and well designed beyond it's unique novelty. So all feedback is welcome!

The map is covered in timed teleports which is supposed to create the feeling of speedrunning a Soldier map. So those that have triple pre Soldier map tt's, may enjoy this map more than others. The timed teleports should work properly in a multiplayer environment, but honestly, I haven't tested it in a while to be sure of any current multiplayer related bugs. I will soon test it on a server to be sure.
What for sure will break in a multiplayer environment are the animated textures that signify how long you have left on the timer. Other players can and will reset these animations and as far as I know, there is nothing I can do about that. I strongly think the feedback from the animations are important for the design of the map, even if they will aren't ideally functional on a multiplayer server.

https://drive.google.com/file/d/1oH2x-GRDLBk9SImLctx6r72PUhzvGyON/view?usp=sharing
Link above is a quick fixed version from the one I originally posted here to fix a couple of obvious broken things that I never intended to be released.

The map will likely never be made possible for Soldier because of how designed it is for a specific demo technique.
Hope you enjoy it! If there are no significant changes that need to be made, I will slowly add aesthetic detail to the map until it is finally finished.
« Last Edit: March 20, 2024, 08:24:54 AM by Diabolical »


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Diabolical

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Watching Matty play through my map showed me that some of the jumps are not clear for even a talented and experienced jumper to know what to do. He suggested I should add little question mark messages on some of the jumps to help with clarity. I will end up doing that later. But for now I will list here what the intended challenges are for each jump.
Jump:
1) Single pre. 2) Single pre. 3) Single pre X2. 4) Single pre X2. 5) Single pre x3. 6) Single pre X2. 7) Single pre X4 + Air double. 8 ) Single pre, into small air pogo, into single pre strafe around, into a vert. 9) Air double X3. 10) Single pre X9 into an air pogo. 11) Double pre. 12) Double pre X2. 13) Single pre + Double pre X3. 14) Double pre from a ramp slide .15) Speed ground pogo into a pogo double pre. 16) Ground pogo into pogo double pre into ground pogo into another pogo double pre, into another pogo double pre into a strafe. 17) Double pre X3. 18) Double pre + Wall pogo double pre X5 + a ending hole. 19) Air double pre. 20) Ground pogo double pres catches through grates X3 + air double pre from pogo + Air pogo to a platform to another air pogo to end. 21) Single pre, into triple pre X3, into Double pre strafe, into Single pre, into triple pre. 22) Triple pre X2, into vert. 23) Triple pre. 24) Triple pre into ceiling bhop, into vert, into strafe to the end. 25) Triple pre, into air double, into single. into air pogo, into double pre, into triple pre. 26) Speed wall pogo catches on buttons, into triple pre, into single pre, into more speed wall pogo on buttons, into double pre end (I will likely change the end of this jump to be something simpler since it is quite tough, but for now that is what it is). 27) Falling double pre, into air pogo, into ground pogo, into high tele pogo triple pre. 28) Air double pres X2. 29) Pipe trick X2. 30) Double pres X3, into triple pre strafe.