very cool map
playerclipping walls by 1 unit as an anticheat to prevent wallpogo is clever, but it fucks with wallshots a bit, i'd honestly get rid of it on levels 4 5 6 7 8 9 11 12 14 and 15 since no ones cheating these with wallpogo anyways (plus level 5 is wallpogo anyways), it doesnt matter that much though
anyways level specific feedback
3 you can stand ontop of one of the walls (the one behind the waterfall), also on the black part of the translucent wall with the arrow behind it
6 front of the water basin should be lower or illusionary, i always feel like i'm gonna hit it when i sync, also you might wanna put some anti telesync above the start platform incase its possible to cheat with triples
7 you can stand ontop of the starting wall, catch platform can be random bounced, also can see the void through the window which looks a bit ugly
8 this ones very fun, just wanted to point that out
, you can stand ontop of the wallsync wall and the wall before the wallsync wall, and the final wall. and you can sync into the jump from the connector
9 more walls that can be stood ontop of, and missing tele between the bottom of the last ramp, wallsync also feels badly spaced, i can never hit it with good wallshots(expand the wall)
10 might wanna limited regen the end walls or something since i think its possible to wallpogo even with the playerclip, can also stand on the ground on the top and bottom of the 2nd ramp. you can also stand ontop of the last 2 walls lol
11 failing puts you too close to ledge, ramps could be better lit, you can go into one of the detailing rooms to the left, and the 2 "bricks" between the skips and the ramp can be stood ontop of (could also make the skips phase to prevent random bounces but it probably doesnt matter)
13 this jump is a mess, here we go, the first cherry blossom tree gets in the way a little bit, nearly all of the detailing can be stood on (most notably above the jump, leading to some cool secret areas), the last wall has a gap in the playerclip that leads to another cool secret area, as farmacist pointed out theres a wallpogo cheat as a result of missing nonade and playerclip, should playerclip the edges of the first 4 walls so people dont bonk on them, and playerclip to prevent skipping most of the jump just after the 2nd wallshot. probably more i missed too, Jump is fun though.
14 can bonk on the side of the first walls playerclip, should be extended a bit behind the reset area, can stand ontop of all 3 walls, the decorative stalagmites between the 2nd and 3rd walls, and the black bit just under the 3rd wall, I wasnt able to beat this one since im offline and dont have speedo, sorry.
14>15 connector slightly fucky sky textures in the first part of this connector, otherwise this looks REALLY cool, my jaw dropped heading into the portals, just wanted to praise the detailing work here
15 you can stand ontop of all the walls except the last one and the detailing above the first few wallshots, should playerclip off the top of the wall that you triple on and add a fail trigger to the left side of the ramp, also i dont see the point in playerclipping the end ledge if you intend for people to climb it anyways
17 even more walls that you can stand on top of, also you can probably cheat with wallpogo off the last wall, and can definitely cheat with random bounce into wallshots off last wall(not important)
A pretty big chunk of my feedback here is nitpicking, you dont have to fix everything i mentioned. there's definitely some things i missed but i'm tired and i'll do it later. i really like this map overall, kinda reminds me of jump_andromeda, the detailing is really nice too, though it does get in the way of gameplay sometimes(see level 13) i hope we get to see this on tempus when its finished, you can be proud of your work here