jump.tf Forums
Welcome B)

Jump_Wamps

Mikko · 28 · 1271

Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
T6+ Wamps. Walls and Ramps.




Map File:


https://drive.google.com/file/d/1HHeGC0WfMMgimTPdRYhaWeHpDLyKiGpL/view?usp=sharing Original map | jump_wamps_a16
https://drive.google.com/file/d/1U5Utb1QoA3AJPFrdl69woB1zstjdzxBY/view?usp=sharing V2 | jump_wamps_a23 ChangeLog
https://drive.google.com/file/d/1wwwnCpzy02kL68yy-e4uQKDYVHYTkhZa/view?usp=sharing V3 | jump_wamps_a27 ChangeLog
https://drive.google.com/file/d/1MWMRyc4EdG9DRsNWvNllv3A-bNjiclmx/view?usp=sharing V4 | jump_wamps_b4 ChangeLog
https://drive.google.com/file/d/1f7ZyI0MjyqpFCyzV-jJxhVOJdoPb39fI/view?usp=sharing Newest Version | jump_wamps_b5 Changelog
By Mikko Kotamaki
After 500 uncountable hours of work this map is finally in a state I am kind of happy with.
This is my first solo map.

Special thanks to:
  • Star [Beta Playtester] [Showcase Runner]
  • Dinky.Hotchkiss [Beta Playtester]
  • MrHappyCamper [Invaluable advice along the way] [Textures]
  • Rellort [Beta Playtester]
  • c00kie [Beta Playtester]
  • Arinet [Beta Playtester]
  • Echoes [Beta Playtester]
  • Phone Guy [Beta Playtester]
  • TopHATTwaffle [Textures]
« Last Edit: August 12, 2024, 08:30:52 PM by Mikko »


exer

  • Newbie
  • *
    • Posts: 8
    • Frags: +1/-0
    • View Profile
this map is sick and somehow <100mb :D
« Last Edit: June 06, 2024, 02:29:17 PM by exer »


Farmacist

  • Newbie
  • *
    • Posts: 6
    • Frags: +0/-0
    • View Profile
Banger jumps and looks amazing!

You can cheat 13 by jumping over the 2nd wall and then just wallshotting / wallpogoing to the end https://imgur.com/a/Pqw9Qff


ronv45

  • Newbie
  • *
    • Posts: 28
    • Frags: +0/-0
    • View Profile
the map looks stunning , you can definetly tell a lot of work was put into it.
its a bit too hard for my washed self to give any helpful feedback on the jumps i think so ill just add a few things
https://imgur.com/a/lA0OsXx
on a final note, i think you should add some big end room or ending if you werent planning on doing so, rn to me it feels a bit lackluster especially when everything else is very detailed.
overall while i cant really say much about spacing seems like a good map.


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
the map looks stunning , you can definetly tell a lot of work was put into it.
its a bit too hard for my washed self to give any helpful feedback on the jumps i think so ill just add a few things
https://imgur.com/a/lA0OsXx
on a final note, i think you should add some big end room or ending if you werent planning on doing so, rn to me it feels a bit lackluster especially when everything else is very detailed.
overall while i cant really say much about spacing seems like a good map.

Thank you so much for trying the map! I appreciate the compliments aswell. This feedback is really good. Ill put a patch out tomorrow! I do plan on making an end room! It will come eventually!


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
Banger jumps and looks amazing!

You can cheat 13 by jumping over the 2nd wall and then just wallshotting / wallpogoing to the end https://imgur.com/a/Pqw9Qff

Thank you for trying the map and I'm glad you liked it. 

Could You possibly link a video of you wallpogoing 13? I thought I no naded everything down there? Unless you are just using the wall itself and nuking it. I can fix this easily with limited regen if that is the case. Let me know!

Thank you again!


sgt Bytheway

  • Newbie
  • *
    • Posts: 21
    • Frags: +0/-0
    • View Profile
Nice map, cool jumps
It's generally good to indicate midair nonades or limited regen somehow. Lighting is also too dark in many places.
https://imgur.com/a/6ms9T6A for more detailed feedback on lighting and several other small issues i found


Farmacist

  • Newbie
  • *
    • Posts: 6
    • Frags: +0/-0
    • View Profile
Banger jumps and looks amazing!

You can cheat 13 by jumping over the 2nd wall and then just wallshotting / wallpogoing to the end https://imgur.com/a/Pqw9Qff

Thank you for trying the map and I'm glad you liked it. 

Could You possibly link a video of you wallpogoing 13? I thought I no naded everything down there? Unless you are just using the wall itself and nuking it. I can fix this easily with limited regen if that is the case. Let me know!

Thank you again!

Here is a video of the wallpogo cheat, looks like you missed nonading the dark grey wall?
You can also build enough speed on the light grey wall and make it to the end so no regen on that last wall would probably fix that.
 


life__exploit

  • Newbie
  • *
    • Posts: 8
    • Frags: +0/-0
    • View Profile
very cool map :)

playerclipping walls by 1 unit as an anticheat to prevent wallpogo is clever, but it fucks with wallshots a bit, i'd honestly get rid of it on levels 4 5 6 7 8 9 11 12 14 and 15 since no ones cheating these with wallpogo anyways (plus level 5 is wallpogo anyways), it doesnt matter that much though
anyways level specific feedback

3 you can stand ontop of one of the walls (the one behind the waterfall), also on the black part of the translucent wall with the arrow behind it
6 front of the water basin should be lower or illusionary, i always feel like i'm gonna hit it when i sync, also you might wanna put some anti telesync above the start platform incase its possible to cheat with triples
7 you can stand ontop of the starting wall, catch platform can be random bounced, also can see the void through the window which looks a bit ugly
8 this ones very fun, just wanted to point that out :), you can stand ontop of the wallsync wall and the wall before the wallsync wall, and the final wall. and you can sync into the jump from the connector
9 more walls that can be stood ontop of, and missing tele between the bottom of the last ramp, wallsync also feels badly spaced, i can never hit it with good wallshots(expand the wall)
10 might wanna limited regen the end walls or something since i think its possible to wallpogo even with the playerclip, can also stand on the ground on the top and bottom of the 2nd ramp. you can also stand ontop of the last 2 walls lol
11 failing puts you too close to ledge, ramps could be better lit, you can go into one of the detailing rooms to the left, and the 2 "bricks" between the skips and the ramp can be stood ontop of (could also make the skips phase to prevent random bounces but it probably doesnt matter)
13 this jump is a mess, here we go, the first cherry blossom tree gets in the way a little bit, nearly all of the detailing can be stood on (most notably above the jump, leading to some cool secret areas), the last wall has a gap in the playerclip that leads to another cool secret area, as farmacist pointed out theres a wallpogo cheat as a result of missing nonade and playerclip, should playerclip the edges of the first 4 walls so people dont bonk on them, and playerclip to prevent skipping most of the jump just after the 2nd wallshot. probably more i missed too, Jump is fun though.
14 can bonk on the side of the first walls playerclip, should be extended a bit behind the reset area, can stand ontop of all 3 walls, the decorative stalagmites between the 2nd and 3rd walls, and the black bit just under the 3rd wall, I wasnt able to beat this one since im offline and dont have speedo, sorry.
14>15 connector slightly fucky sky textures in the first part of this connector, otherwise this looks REALLY cool, my jaw dropped heading into the portals, just wanted to praise the detailing work here :)
15 you can stand ontop of all the walls except the last one and the detailing above the first few wallshots, should playerclip off the top of the wall that you triple on and add a fail trigger to the left side of the ramp, also i dont see the point in playerclipping the end ledge if you intend for people to climb it anyways
17 even more walls that you can stand on top of, also you can probably cheat with wallpogo off the last wall, and can definitely cheat with random bounce into wallshots off last wall(not important)

A pretty big chunk of my feedback here is nitpicking, you dont have to fix everything i mentioned. there's definitely some things i missed but i'm tired and i'll do it later. i really like this map overall, kinda reminds me of jump_andromeda, the detailing is really nice too, though it does get in the way of gameplay sometimes(see level 13) i hope we get to see this on tempus when its finished, you can be proud of your work here :)


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
Banger jumps and looks amazing!

You can cheat 13 by jumping over the 2nd wall and then just wallshotting / wallpogoing to the end https://imgur.com/a/Pqw9Qff

Thank you for trying the map and I'm glad you liked it. 

Could You possibly link a video of you wallpogoing 13? I thought I no naded everything down there? Unless you are just using the wall itself and nuking it. I can fix this easily with limited regen if that is the case. Let me know!

Thank you again!

Here is a video of the wallpogo cheat, looks like you missed nonading the dark grey wall?
You can also build enough speed on the light grey wall and make it to the end so no regen on that last wall would probably fix that.
 

Wow you are right! I will fix that. Thank you.  Also thanks for confirming you can cheese it with just the grey wall aswell.


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
Nice map, cool jumps
It's generally good to indicate midair nonades or limited regen somehow. Lighting is also too dark in many places.
https://imgur.com/a/6ms9T6A for more detailed feedback on lighting and several other small issues i found

Thank you for all the feedback. I definitely agree that there needs to be better lighting.

I will address all your issues in the next version of the map! Thanks for playing.


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
very cool map :)

playerclipping walls by 1 unit as an anticheat to prevent wallpogo is clever, but it fucks with wallshots a bit, i'd honestly get rid of it on levels 4 5 6 7 8 9 11 12 14 and 15 since no ones cheating these with wallpogo anyways (plus level 5 is wallpogo anyways), it doesnt matter that much though
anyways level specific feedback

3 you can stand ontop of one of the walls (the one behind the waterfall), also on the black part of the translucent wall with the arrow behind it
6 front of the water basin should be lower or illusionary, i always feel like i'm gonna hit it when i sync, also you might wanna put some anti telesync above the start platform incase its possible to cheat with triples
7 you can stand ontop of the starting wall, catch platform can be random bounced, also can see the void through the window which looks a bit ugly
8 this ones very fun, just wanted to point that out :), you can stand ontop of the wallsync wall and the wall before the wallsync wall, and the final wall. and you can sync into the jump from the connector
9 more walls that can be stood ontop of, and missing tele between the bottom of the last ramp, wallsync also feels badly spaced, i can never hit it with good wallshots(expand the wall)
10 might wanna limited regen the end walls or something since i think its possible to wallpogo even with the playerclip, can also stand on the ground on the top and bottom of the 2nd ramp. you can also stand ontop of the last 2 walls lol
11 failing puts you too close to ledge, ramps could be better lit, you can go into one of the detailing rooms to the left, and the 2 "bricks" between the skips and the ramp can be stood ontop of (could also make the skips phase to prevent random bounces but it probably doesnt matter)
13 this jump is a mess, here we go, the first cherry blossom tree gets in the way a little bit, nearly all of the detailing can be stood on (most notably above the jump, leading to some cool secret areas), the last wall has a gap in the playerclip that leads to another cool secret area, as farmacist pointed out theres a wallpogo cheat as a result of missing nonade and playerclip, should playerclip the edges of the first 4 walls so people dont bonk on them, and playerclip to prevent skipping most of the jump just after the 2nd wallshot. probably more i missed too, Jump is fun though.
14 can bonk on the side of the first walls playerclip, should be extended a bit behind the reset area, can stand ontop of all 3 walls, the decorative stalagmites between the 2nd and 3rd walls, and the black bit just under the 3rd wall, I wasnt able to beat this one since im offline and dont have speedo, sorry.
14>15 connector slightly fucky sky textures in the first part of this connector, otherwise this looks REALLY cool, my jaw dropped heading into the portals, just wanted to praise the detailing work here :)
15 you can stand ontop of all the walls except the last one and the detailing above the first few wallshots, should playerclip off the top of the wall that you triple on and add a fail trigger to the left side of the ramp, also i dont see the point in playerclipping the end ledge if you intend for people to climb it anyways
17 even more walls that you can stand on top of, also you can probably cheat with wallpogo off the last wall, and can definitely cheat with random bounce into wallshots off last wall(not important)

A pretty big chunk of my feedback here is nitpicking, you dont have to fix everything i mentioned. there's definitely some things i missed but i'm tired and i'll do it later. i really like this map overall, kinda reminds me of jump_andromeda, the detailing is really nice too, though it does get in the way of gameplay sometimes(see level 13) i hope we get to see this on tempus when its finished, you can be proud of your work here :)

Thank you so much for the feedback.

The 1hu playerclips are actually to prevent upward texturebugs on the walls because they are multiple pieces.

I will need to work on 13, and you bring up valid points , and im glad you found the one secret area. it will have some fun stuff later!

Could you elaborate what is wrong with the first skybox room? Is it just the bottom is the same as the top? that is just the way it came from valve! I can certainly replace it with another one. Im working through the posted issues today! cheers


life__exploit

  • Newbie
  • *
    • Posts: 8
    • Frags: +0/-0
    • View Profile
Could you elaborate what is wrong with the first skybox room? Is it just the bottom is the same as the top?
yeah, thats exactly it, looks a little weird seeing the sky in the floor
also just realised you can go over the portals which looks very strange and leads to some amusing hall of mirrors shenanigans(edit: and also the end door of this connector, where you can fall off and potentially get softlocked)
« Last Edit: June 08, 2024, 12:04:40 AM by life__exploit »


Mikko

  • Newbie
  • *
    • Posts: 24
    • Frags: +0/-0
    • View Profile
Spoiler (click to show/hide)
Could you elaborate what is wrong with the first skybox room? Is it just the bottom is the same as the top?
yeah, thats exactly it, looks a little weird seeing the sky in the floor
also just realised you can go over the portals which looks very strange and leads to some amusing hall of mirrors shenanigans(edit: and also the end door of this connector, where you can fall off and potentially get softlocked)

How the heck are you going over the portals?? Where exactly do you think a softlock can happen? Could you possibly post a series of narrated images, or a video? My discord is Kotamaki if its easier to send a video example through that. Thanks for the thorough analysis.


life__exploit

  • Newbie
  • *
    • Posts: 8
    • Frags: +0/-0
    • View Profile
https://imgur.com/a/HuraJAd
should have been including screenshots all along, sorry about that  :(