New version incoming:Thanks for all the wonderful feedback guys.!
https://drive.google.com/file/d/1U5Utb1QoA3AJPFrdl69woB1zstjdzxBY/view?usp=sharingAll jumps that apply: Added No physics collision for telesync anticheeses.
Added jump numbers.1-2 CONNECTOR: 1. Increased lighting. (Sgt Bytheway)
2-3 CONNECTOR: 1. Increased lighting. (Sgt Bytheway)
3: 1. Added additional no nades and teleports. (life__exploit)
2. Added a no vel catapult to prevent telehops. (ronv45)
3. Lowered "good wallshot" indicator colors on the first left wall. (Sgt Bytheway)
4. Fixed displacement improperly sewed. (ronv45)
5. Retextured parts of the jump to conform to texture consistency.(Finn91)
6. Adjusted lighting behind the glass.
3-4 CONNECTOR: 1. Increased Lighting. (Sgt Bytheway)
4: 1. Changed the texture to better indicate the end. Increased lighting where the end is. (Sgt Bytheway)
2. Added 1 way teleporter to prevent long falls. (Finn91)
4-5 CONNECTOR: 1. Tweaked lighting.
5: 1. Fixed players being able to stand on the first wallbug wall.
5-6 CONNECTOR: 1.Increased Lighting.
2. Fixed a few displacements that were not solid to rockets.
6: 1. Added 1 way teleporter to prevent long falls. (ronv45), (Finn91)
2. Added additional Anticheese nonades to prevent triple cheese. (life__exploit)
6-7 CONNECTOR: 1. Changed textures to elaborate on the start of the jump. Increased lighting (Sgt Bytheway)
7: 1. Added more lighting on the walls.
2. Added teleport on top of starting wall. (life__exploit)
8: 1. Added teles to the top of walls. (life__exploit)
2. Allowed snake to see, and attached his jaw to his face
9: 1. Added teles to the top of walls.
2. Extended teleport in front of main ramp. (Sgt Bytheway)
3. Moved wallsync wall furthur away. (Sgt Bytheway)
4. Fixed the edgebug according to Tempus standards. (Finn91)
10: 1. Added additional teleports. (Sgt Bytheway), (life__exploit)
2. Moved the main wall backwards. (Sgt Bytheway)
11: 1. Playerclipped off detailed area.
2. Increased lighting on ramps. (Sgt Bytheway)
3. Added teleports on top of walls.
4. Moved playerspawn back 32 Hus. (life__exploit)
5. Added additional detailing to please. (Finn91)
12: 1. Fixed the Nogrenades. Intended is forced wallshot. (Sgt Bytheway)
2. Rotated spawn direction 90 degrees to align player parallel with the wall they need to shoot. (Sgt Bytheway)
3. Retextured the have texture consistency. (Finn91)
12-13 CONNECTOR: 1. Changed some texures.
13. 1. Anticheesed pogo. (Farmacist),(Sgt Bytheway),(life__exploit)
2. Added minor detailing to better elaborate which way to go. (Sgt Bytheway), (life__exploit)
3. Increased lighting in darker areas.
4. Adjusted tree location. (life__exploit)
5. added more teleports on displacements (Finn91)
14. 1. Extended Playerclip on first wall. (life__exploit)
2. Fixed softlock area due to an open displacement.
3. Fixed the skip teleport not working. (Sgt Bytheway)
4. Added additional teleports behind the displacements, and made select displacements no hull collision to allow players to get back after a fail faster.
5. Some minor retexturing.
14-15 CONNECTOR: 1. Fixed missing playerclips. (life__exploit)
2. Changed the first skybox. (life__exploit)
15. 1. Added more teles. (life__exploit)
2. Playerclipped the triple wall. (life__exploit)
3. Sewed displacements.
4. Minor retexutring, and texture fixing.
5. Minor lighting improvements.
6. Minor detailing added.
16-17 CONNECTOR: 1. Added "seamless" tele back. (Sgt Bytheway)
17: 1. Adjusted textures and lighting.
2. Fixed players being able to stand on the top of the walls. (life__exploit)
17+ Added The End room! (everyone)
17++ Added The Final "Thank you Room".